It’s often said that PanOceania is number one, the Hyperpower. Is it? Are you sure? If that’s so, if they truly are the strongest power in the entire Human Sphere, then how did they have half of Sv...
The Melek Reaction Group is true to its code name (“Angels”), for they are the guardian angels who watch over Haqqislamite citizens and interests in the most remote corners of the Sphere, and this ...
Program Ank consisted in stationing smaller rapid reaction groups in areas of interest or conflict, equidistant from several hot spots, so that they could respond as quickly as possible to any situ...
The Galactic Hitchhikers like to travel all around the Human Sphere for free, even if that means they sometimes stow away on a ship or two. If they get caught they can get into trouble, but the rea...
The Vipera Pursuit Forces are operational groups scattered throughout sensitive areas as designated by the Nomads HighCommand, so they have become the most available strategic elements of the NMF.T...
Created to pursue those who stole secrets from the Black Labs, the skill and reputation of the Vipera Pursuit Force is so impressive that the NMF has requested their services as support to the main...
‘Nonconformist’.That’s Fiddler. She didn’t feel at ease in her life and in her own body, but she would not resign herself to this fate; she had to do something about it.From man to woman. From Aris...
The Druze Shock Teams are paramilitary assault units with a wild and bloody reputation, equipped with sophisticated military gear. Created by the Druze Society, they are a mercenary force often see...
The Exrah Commissariat provides rapid support teams that it can deploy out of any of the countless ships it has scattered throughout most of the known systems. However, due the reputation of this p...
The Exrah are a fiercely predatory species that the EI deemed unworthy of joining the Ur Hegemony. However, as the offensives in the open conflicts against Humanity and the Tohaa escalated, the Com...
Caskudas are heavily armored assault T.A.G.s equipped with trans-atmospheric flight units that can be launched from aircraft or from planetary orbit..This box includes one thermoplastic miniature. ...
The Myrmidons are ALEPH’s elite storm troops and the spearhead of its efforts against the EI. There is no adversary able to resist the overwhelming tide of destruction of these tough and aggressive...
When in combat, the Haetae truly resemble the mythologic unicorn lion that has been the symbolic defender of the Korean capital since the Joseon period, in both strength and ferocity. Echoing the o...
Heavy Lancers regiments are hyper-sophisticated units, the epitome of PanOceania’s technological superiority. As they are used to working as a team and supporting each other in perfect synchronicit...
Haqqislam, the new Islam, is a minor power, spread over a single planetary system, Bourak. Haqqislam has built a culture around a humanist, scholarly version of Islam that is in constant contact wi...
ALEPH is the sole artificial intelligence that oversees the data network of the human sphere and most major international technological systems. ALEPH is the greatest ally of humanity, and without ...
Yu Jing’s champion in the HexaDome, heroine of the StateEmpire,and icon of the technological achievements of the Dágang Corporation. She was ayoung soldier who lost both legs fighting for her count...
These Emergency Support Forces are operational groups scattered throughout sensitive areas as designated by the StateEmpire High Command, so they have become the most available strategic elements o...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '