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- Dungeons & Dragons
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topThere are 17 productsSort
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Wavelength$49.99Wavelength is a social guessing game in which two teams compete to read each other's minds. Teams take turns rotating a dial to where they think a hidden bullseye is located on a spectrum. One of t...
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Things in Rings$23.99Number of Players: 2-6Playing Time: 15-20 MinutesRecommended Ages: 6+In the center of the table, place the Rings and form a triple Venn diagram. Designate one player to be "The Knower." The Knower ...
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Monikers$44.99Ages: 17+ Play Time: 45-60 Minutes Number of Players: 4+ Monikers is a party game based on the public domain game Celebrity, where players take turns attempting to get their teammates to guess name...
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Codenames 2E$29.99Number of Players: 4-8+ Playing Time: 15 Minutes Recommended Ages: 10+ The new edition of Codenames refreshes the classic experience players know and love. From a revised word list for improved gam...
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Just One$32.99Just One is a cooperative party game in which you play together to discover as many mystery words as possible. Find the best clue to help your teammate. Be unique, as all identical clues will be ca...
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Grab & Game: That Escalated Quickly$12.99Number of Players: 3-5 Playing Time: 15+ Minutes Recommended Ages: 10+ Between our weird prompts and your friends’ weirder answers, this might be our funniest travel game yet!To play That Escalated...
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Bomb Busters$54.99Players: 2-5 Play Time: 20-40 Minutes Ages: 14+ There is a bomb full of wires and the countdown has started... Who are you gonna call? YOU, the Bomb Busters!To clear the bomb, you need to collabora...
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Just One: New Version$32.99The cooperative party game returns in a new version with the same hilarious fun! Help guess as many Mystery Words as possible. Think of the best clue, but choose carefully…since any identical clues...
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TowerBrix$29.99Number of Players: 1-6 Playing Time: 20 Minutes Recommended Ages: 10+ Working as a team of up to six players, your goal is to build a colorful tower of bricks that meets everyone’s placement condit...
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Similo: Aquatic Animals$12.99Number of Players: 2+ Playing Time: 10 Minutes Recommended Ages: 7+ Similo: Aquatic Animals is a cooperative deduction game where all players work together to identify a secret card using a series ...
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Codenames 2E: Pictures$29.99Number of Players: 4-8+Playing Time: 15 MinutesRecommended Ages: 10+ What are these mysterious images on the map? They’re visual codes—clues to locations where spies must rendezvous with secret ag...
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Dr. Scribble$24.99Welcome to the pharmacy of chaos with Dr. Scribble!Patients are rushing to get their medicine, but there's a problem: Dr. Scribble's prescriptions are illegible! It's up to you to decipher the squi...
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What Were You Thinking?$29.99Can you give the perfect clue before anyone else? What Were You Thinking? is a guessing game for horrible mind readers, and it's as fun to watch as it is to play.Break into two teams. Shuffle the L...
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Dying Message$28.99Number of Players: 2-8 Playing Time: 20 Minutes Recommended Ages: 12+ Dying Message" is a game where you create an elegant dying message, just like in a detective novel, that points out the crimina...
Showing 1 -17 of 17 items Previous NextAdded To Cart :Add To Cart Failed :Product successfully added to wishlist!Black Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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