Rumor has it that an Équipe Or is fielded only for black ops ordered by the special operations command or the intelligence service of the Stavka, and it’s said to be staffed for the occasion with t...
It’s time to recover lost pride, to take up arms, and rise up against the oppressor. The time has come for us to fight to regain our own destiny. And if it means that we must kill each and every on...
Demons do exist. Yes, demons are real, as real as they are dangerous. It is in their very nature to be malevolent, for they are the minions of the Devil, and as such, enemies of humankind and of ou...
Just like all the Agêma, Atalanta was designed to be an excellent shooter, but in her case, her skills surpass the unit’s average. Her incredible aim and skill for calculating distances and compens...
Sophotects are field technical support and medical assistance operatives. They have been designed, trained, and equipped for keeping ALEPH’s personnel and equipment on the march during special oper...
The Assault Subsection, more commonly known to the mass media as the Myrmidon Army or “the Steel Phalanx of ALEPH”, was created by the AI as a response to the unstoppable menace of the Combined Arm...
Bakunin’s scout units are specialists in reconnaissance and sabotage behind enemy lines. They received the codename ‘Zeros’ after their exceptionally low rate of both failed missions and casualties...
The Anathematics are tactical intervention shells that have been drastically altered and equipped with advanced devices for hiding and camouflage. They could be defined as the worst nightmare any s...
The Azrai´l are seasoned elite troops who have fallen in disgrace. So they are sent to a unit where their talents can be taken advantage of, while also keeping a close eye on them: the Azra’il Spec...
The Gladius Teams are the rapid deployment investigative and tactical intervention task forces of O-12, named after the ancient Roman sword. This is a hybrid unit composed of agents from different ...
SWORDFOR deploys its Gladius Teams in situations when local authorities request expert assistance, or when their intelligence or military resources aren’t enough. So, in a way, these teams become t...
The Torchlight Brigade was a dormant project fed with reserved funds. Its members were secretly recruited among the best troops of Bureau Aegis and Bureau Noir, and they pledged to answer the c...
The hero of millions of people and an example for all of us, endowed with a sense of duty that has kept him from sitting idly on a golden pedestal after he retired from competition, his response to...
Táowù's main game takes place outside the zone of operations itself. The most innocuous words, whispered into the right ears at a party, can turn into harmful distractions when he leverages them on...
Guiláng (Ghost Wolf) Skirmishers are the special arctic branch of the Yu Jing State Army. Their comprehensive training in the icy planet Svalarheima is adjusted to the operational profile of the co...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '