When the Sālik first arrived in orbit around Bourak they found a barely hospitable new world. Close to its star and with a majority of the continents straddling the tropical latitudes, it was uncom...
It’s obvious that if you get into a fight, an industrial TAG is not on a par with a military TAG; it lacks armor and weapons software, and its haptic systems aren’t as good, for the sole reason tha...
The Shasvastii are the Combined Army’s hounds, explorers and trackers. The Shasvastii army works to a criterion of lightness and mobility, disdaining super-heavy combat units. The specialty of this...
Hussein Al-Djabel is a veteran Fiday, a professional killer, and one of the best Hassassins in history. The scores obtained by Al-Djabel at the sects’ training centers in the Alamut territories hav...
Takeshi "Neko" Oyama is an old-school samurai warrior with integrity and honor, the paradigm of the perfect bushi. His face, lean and serious, always shows a determined and solemn expression. He ha...
Being a law enforcement agency, SWORDFOR knows that the key to maintaining order and ensuring the protection of citizens and innocents is vigilance. Since Concilium Prima is a target of high strate...
The effectiveness of these troops is not based on their bodily improvements, but on their tactical skills, a knowledge acquired the hard way—the worst way of all. The Saeiqa Supersoldier Program on...
Samsa has introduced himself as an agent of the Concordat, an Exrah group, business rival of the Commissariat, and formerly allied with the Ur Hegemony and the Combined Army. Since he’s a freelance...
The tactical role of this TAG is perfectly matched by their weaponry: a general-purpose heavy machine gun with a high rate of fire, a flamethrower that’s deadly in close quarters and can also help ...
Emblazoned with the national banner, Mechazoids are the guardians and the armored shields of Greater Independent Japan’s cities. Their main duty is to protect the major urban centers and the most i...
Hidden in the permanent snow of the Huangdi plains, the Yáofáng will patiently watch for the enemy’s arrival, sound the alarm, and then deploy their weapons systems, opening fire on the enemy, who ...
After seeing them in action and witnessing the havoc they wreaked, popping up from nowhere to break the enemy offensive with their deadeye shots, the intelligence service began to call them Hùndùn,...
This box includes 3 miniatures for Yu Jing: 1 Yan Huo with Missile Launchers, 1 Zuyong with MULTI Rifle and 1 Tiger Soldiers Hacker. With this box you can expand your options when creating an Army ...
Blister with an Irmandinho with a Boarding Shotgun. This Warband is ready to run impetuously towards the enemy and take advantage of any equipment that she finds in her path. She is a complement to...
When you spot their icon on the tactical display, you know what that it means. It means one of them is coming. Right away you feel it closing in. You hear its engine roar as it disengages the muffl...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '