Long before mankind's dominion over the planet, the world was a lush tropical paradise. Vegetation was the dominant life form on the planet, and its reach extended to every corner. Even under the h...
G.U.A.R.D. scientists have finally completed their most ambitious project to date. Legionnaire is not only a powerful mech but also acts as a forward command center. Built into the behemoth machine...
The Savage Swarm is constantly evolving and creating new mutated and monstrous insects based on their normal-sized versions. When the Swarm required a wall, the mighty carapaces from various beetle...
In their bid to take Earth, the Martians continue to build ever-more powerful machines. Phobos-7 is the ultimate terraformer, destroying any trace of humanity and leaving behind naught but ash. T...
When the first ships of the Draken Armada entered our solar system, humanity braced itself for even more conflict, fearing another threat had entered the Monsterpocalypse. When their first Bastion...
One of the first structures built by any Zerkalo Bloc invasion force is a Reclamation Facility. These buildings serve as gathering points for the more unrefined resources that are produced by the...
As with the Coursers, the Draken Armada also utilizes trained creatures from their home world as aerial hunters. Stalkers range ahead of their masters, keeping pace with the Coursers below. When a...
The World Clock stands as a legendary testament to humanity of the protection promised by the First Guardians, but within its rings are carved the very reasons why such protection will be needed—an...
Although the ravenous Planet Eaters may, at first glance, seem to be nothing more than a natural disaster with limited sentience, they are actually quite crafty. Each monster within their terrifyin...
Humanity is mystified by the Draken Armada in every way. Not only do these spacefaring reptiles possess a level of technology human science can barely discern from magic, but they are also highly i...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '