The Legion of Mutates sends forth their next fighter to embody the voice of the people, their scientists having instilled him with an almost unstoppable force. The once-massive bodybuilder took on ...
The mighty Terrasaurs summon all-new threats to confront those who would defile Earth. Tyranix's first moments on the battlefield are accompanied by a roar so powerful, buildings fall and glass sha...
Where the powerful Vegetyrants tread, mysterious plants the size of houses grow in their wake. The Stomatavor, a horrible plated monstrosity, is perfectly suited to the germination process. Often a...
The World Tree is not so much a tree as it is a global living organism. A prominent member of the Vegetyrant family, the World Tree can appear anywhere at any time. Instantly blooming into the sk...
As the factory monsters join an invasion to push into new territory, the Zerkalo Bloc high command also releases more specialized support units to join the fight. The self-propelled artillery rocke...
The final waves of a Zerkalo Bloc invasion force are comprised of mobile support elements. After the first shock of the breach assault and the establishment of a base of operations, the invasion sh...
Zor-Voltis is a combat expert that has been enhanced with powerful electrical currents running all through his body. These can be used as a direct weapon, sending balls of lightning forward to smas...
It is common in times of great turmoil for people to rely on their faith to give them hope, no matter how dark things may seem. The Monsterpocalypse is no different. Religious organizations provide...
When the armies of the Tritons move, the ocean itself speeds along their advance—impossible ocean currents create impromptu highways to transport the massive monsters of the deep. From the strang...
Standard strategy doctrines guide the sequence of steps in every Zerkalo Bloc invasion. The first wave is led by brute force mecha that carve out a “landing zone” in the new dimension. When a relat...
The Legitimate news companies that attempt to provide the public with information about the Monsterpocalypse vie for ratings with less reputable sources and channels providing much needed distracti...
When the Masters of the 8th Dimension entered our dimension for the first time, strange phenomena were left in their wake. Nearly all attempts to study the breaches in reality have failed; the on...
Once the Legion of Mutates had the power to stand up to governments all over the world,Outreach Centers began to appear in many major cities. Constantly under the dutiful guard of massive mutates, ...
The original name of the thoroughfare that has come to be known as Obliteration Boulevard is lost to history. The road runs through an area rich is energy deposits that makes it a juicy target for ...
One of the first structures built by any Zerkalo Bloc invasion force is a Reclamation Facility. These buildings serve as gathering points for the more unrefined resources that are produced by the f...
While the Monsterpocalypse has pushed science to boundless new frontiers, some long-running programs have lost funding. This has led to the abandonment of some structures no longer deemed necessary...
Deep beneath the earth in vast unexplored caverns are entire ecosystems that the Subterrans call home. Pitch-black toxic fumes permeate that ecosystem; in high enough concentration, the smoke is le...
Although each Elemental Champion can only control one element at a time, the combination of two elements controlled by two different Champions can create devastating effects. Air breathes life into...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '