The Armada Two Player Starter Set is the perfect place to start your journey onto the seas of Pannithor. Inside you’ll find everything you need for two-players to start their own fleet of courageou...
A fantastic range of mystical and dangerous terrain for your games of Armada. These pieces can be used as simple terrain features, or can be interactive using the rules found in the Seas of Dread...
Take to the high seas of Pannithor with the deluxe gaming mat. This 4ft x 4ft deluxe, neoprene gaming mat has dramatic ocean artwork and wind rose compass locations to make it easier than ever to t...
Over the millennia, elven ships have changed very little in their design and construction a testament to the incredible seafaring knowledge possessed by the forebears of the Sea Kindreds. In the gr...
Though sightings beyond the Infant Sea are still rare, recent reports tell of black and twisted vessels engaging in battle along the Ice Blood Coast and even challenging Sea Kindred squadrons in...
The Twilight Kin are the tyrants of the Infant Sea, a scourge to all noble races from the Eastern Reaches to the Golden Horn itself. From their hellish home around the Mouth of Leith, these raid...
This book contains all the information you need to add new interactive terrain to your games, along with sea monsters and new play modes. There are a swathe of exciting new scenarios to play, inclu...
The seas of Pannithor are home to a huge array of creatures, many of which have not yet been documented. These Sea Monsters can be added to your games through Random Events, Scenarios, or just fo...
A wonderful collection of fortifications to spice up your games of Armada – either as simple terrain, or made interactive using the rules from the Seas Alflame supplement book.
Contents:
1 Fortr...
It is said that the elves first learned their modern ship building techniques from the Celestians , but had explored much of the known world before the other races had dared leave the safety of the...
Though their navy is small, the Salamanders have become the self-proclaimed guardians of the Three Kings, and take it upon themselves to police the surrounding Infant Sea. The slaving ships of the ...
The Salamanders possess a small but elite navy, with large, powerful ships. Their crews, often commanded by mysterious arkosaurs, are well-drilled – indeed, through some form of racial memory, many...
Raised from the depths by bale-eyed High Priests, the great war-barges of the Ahmunite Empire serve their unloving masters once more.
Contents:
• 3 EoD ship cards
• 3 fleet reference cards
•...
All dwarf vessels are armour-plated, smoke-belching paddle-steamers, and are treated with reverential pride by the crew. Every handle, wheel and valve is decorated with a Warsmith’s unique sigil...
It is only due to lack of numbers that the dwarfs are not renowned as a sea power, for their ships, known as ironclads, are amongst the strongest in the world –wrought with the meticulous precis...
The orcs could never be considered a seafaring race, but from the day they gazed out across the sea and saw two warring fleets ablaze as cannons roared, their greatest Krudger declared: ‘Yessssssss...
To more civilised eyes, an Orc flotilla resembles nothing more than enormous piles of wreckage floating merrily along on the tide. Only when sails unfurl and the motley mountains of detritus change...
Characterised by massive ships of the line, supported by an array of smaller, more specialised vessels, Basilean fleets are unlike any other human warfleets in both appearance and battle tactics. L...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '