The new Commonwealth wave of miniatures and rules expansion for Fallout: Wasteland Warfare has arrived! The Gunners are the most organised mercenary group in the Commonwealth, and they’ve garnered...
The new Commonwealth wave of miniatures and rules expansion for Fallout: Wasteland Warfare has arrived! Glory is one of the most advanced synths, having joined the Railroad to free her people. Dea...
Rangers are the elite troops of the NCR. Mixing snipers with line troopers and veterans, they are one of the most effective tools in the NCR arsenal, capable fighters able to hold their own. The...
The PDQ-88b securitron is the law on the New Vegas Strip. Mr. House’s faithful beat cops, they ensure no one breaks the rules or brings the wasteland into the confines of the ‘peaceful’ city. Th...
The NCR has created strong military procedure and structure to aid its efforts on the front line. While the commanders themselves come with different attitudes and levels of experience, they all...
The New Californian Republic rose from the ashes of the great war to rebuild and rejuvenate swathes of what as the western united states. Starting from a small trading town, it expanded and grew...
Sorties into the wasteland can be a dangerous proposition for even the most well-trained Brother of Steel initiate. The Order of the Shield are a bulwark against all foes that may come across the p...
T-51 power armor was the peak of armor technology before the Great War, and remains one of the most iconic sets of personal-protective exo-suit plating in the wasteland. The next generation after t...
Super Mutants love to hunt and eat. If that means shooting down (mostly) defenceless ‘meat bags’ from afar or blowing their next meal into chunks will explosives, they are happy to do so. Their fav...
The largest, meanest, toughest, or just plain ugliest of Super Mutants are also usually the leaders. Those who stand out (even by Super Mutant standards) rise to the ranks of overlords – huge, hulk...
Welcome to Nuka World, the latest Regional Ruleset for Fallout: Wasteland Warfare and the most raider’riffic book to ever hit the shelves. From the glittering lights and plastic facades of Nuka Wor...
This miniatures set is part of the NUKA WORLD wave for Fallout: Wasteland Warfare!
‘I’ve heard people say never judge a book by its cover, well Nisha’s book is covered in knives and blood, so I’m g...
This miniatures set is compatible with both Fallout: Wasteland Warfare and Fallout: Factions, as part of the Nuka World wave for Wasteland Warfare and Season One of Factions.
‘The Pack are a lot li...
This miniatures set is part of the NUKA WORLD wave for Fallout: Wasteland Warfare!
‘At the very least, they’re easier to see coming now...’
Mercifully unique to the advertisement plastered ruins of...
This miniatures set is part of the NUKA WORLD wave for Fallout: Wasteland Warfare!
‘A hail of gunfire for the king, baby.’
Of the Nukalurk Royal Family, the King is the least imposing, but far from...
Lorenzo Cabot is the mysteriously long-lived patriarch of the Cabot family. His telekentic abilities and frightening intellect are brought to bear against all who would oppose his unhinged mind - e...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '