Ramp up your role-playing game (RPG) and make your character your own with this fun, interactive workbook—an essential addition to any player’s gaming kit.You’ve chosen your class, bought your weap...
Love, swords, and adventure.Thirsty Sword Lesbians battle the Lady of Chains when her enforcers march down from the frosty north. They rocket through the stars to safeguard diplomats ending a gener...
Number of Players: 2-6Recommended Ages: 8+Format: 100 pages, full-color softcover
You pull your wand from the folds of your cloak, and its glowing blue end illuminates the door in front of you — th...
A thousand years have passed since the Cataclysm. The Manacalon Empire has been all but forgotten. Many seek the lost secrets that lie at the heart of its ruins: powerful magic wielded only by the ...
Beautiful Space Pirates! Sexy Battle Wizards! Goats! All these and more await you in Volume 3 of THIRTEEN ONE-PAGE RPGs.
These games have also been lovingly laid out and illustrated by Grant, who s...
They Came from Beneath the Sea! is a dramatic and farcical tabletop roleplaying game encompassing the wonder, horror, thrills, and humor of 1950s and 1960s science fiction. This game allows you to ...
Alice is Missing is a silent role playing game about the disappearance of Alice Briarwood, a high school junior in the sleepy Norther California town of Silent Falls. During the game, players use t...
Format: 32 page softcoverStriking and sturdy, like Altdorf’s reliable redoubts, the Warhammer Fantasy Roleplay Gamemaster’s Screen provides a succinct summary of WFRP’s important rules alongside an...
Lucian Kahn's Dead Friend is a roleplaying game for a necromancer and a ghost. That is, it's a collaborative storytelling game for two players. You will each play the role of a friend, one living a...
Lucian Kahn's Visigoths vs. Mall Goths is a tabletop roleplaying game and dating sim about the conflicts and romances among the warriors who sacked ancient Rome and 20th century spooky teens, set i...
188 pages. Casebound hardcover A5, full color. New.
You hold in your hands UNCONQUERED, a role-playing game. In it, one player takes on the role of Chronicler and presents a world full of peril and...
32 pages black & white.
Players in Beecher’s Bibles are Jayhawkers, Red Legs, Free-Staters; proud abolitionist militant guerilla bands in 1850s Kansas, clashing with the pro-slavery forces of b...
The Player's Pack craft book is a wonderful, colorable, cuttable, rippable player companion craft book for use with Teatime Adventures and Tea Pets. You will love destroying this book as you cut c...
Tidal Blades, and its setting of Naviri, has a unique feel and sensibility. It’s a game and setting that shines bright with community, helpfulness, joy, delight, science, and celebration. In this f...
Helpful for both players and GMs alike, the Teatime Adventures Core Rulebook includes everything that you need to play the game, including a guide to the history and magic of this thriving land fro...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '