The Vassals exist at the bottom of the Aeternus Continuum’s vast and labyrinthine hierarchy. Drawn to the sect by the promise of eternal life, the Vassals serve in the Continuum’s overcrowded facto...
Trained and equipped to fight in coordination with the Iron Star Alliance’s Warcasters, the Paladins are the federation’s military elite. Each soldier is fully encased in mechanically enhanced comp...
TRADE POINTS: Increase your warjack load out customization options with this weapon pack, featuring one copy of each weapon included in the full Strike Raptor A kit: 6 weapons, 2 cortexes, and a ca...
Increase your warjack load out customization options with this weapon pack, featuring one copy of each weapon included in the full Dusk Wolf B kit: 5 weapons, 2 cortexes, and a card for each weapon...
Increase your warjack load out customization options with this weapon pack, featuring one copy of each weapon included in the full Dusk Wolf A kit: 5 weapons, 2 cortexes, and a card for each weapon...
Unlike the soulless servitor legions they lead in battles across the Hyperuranion, the Aeons are true Empyreans, elder souls drawn back from the Great Constellation and inhabiting robotic forms ...
A robotic homunculus, the Oculus is the Empyreans’ synthetic weaver. Calibrated to maintain a constant psychic rapport with its controlling Warcaster, the Oculus moves about the battlefield seek...
Endowed with extreme mechanikal reconfigurations, the Marauders are living weapons in the service of the Aeternus Continuum. Little remains of the Marauders’ living flesh and bone, having traded th...
Possessing an array of vastly complex mechanika, the Fulcrum is amongst the strangest and most advanced of the Empyreans’ robotic servitors. The soulless machine is part short-range gate generat...
TRADE POINTS: Increase your warjack load out customization options with this weapon pack, featuring one copy of each weapon included in the full Nemesis A kit: 6 weapons, 2 cortexes, and a card for...
TRADE POINTS: Increase your warjack load out customization options with this weapon pack, featuring one copy of each weapon included in the full Morningstar A kit: 6 weapons, 2 cortexes, and a card...
Increase your warjack load out customization options with this weapon pack, featuring one copy of each weapon included in the full Firebrand A kit: 5 weapons, 2 cortexes, and a card for each weapon...
Full initiates of the Aeternus Continuum, the Immortal Weavers act as an extension of their Warcaster’s catastrophic power. The Weaver moves across the battlefield like a tempest of arcane destruct...
Increase your warjack load out customization options with this weapon pack, featuring one copy of each weapon included in the full Firebrand B kit: 5 weapons, 2 cortexes, and a card for each weapon...
Increase your warjack load out customization options with this weapon pack, featuring one copy of each weapon included in the full Scourge B kit: 5 weapons, 2 cortexes, and a card for each weapon.
...
Accompanying the Alliance’s forces on the battlefield, the Paladin Weaver acts as a living focus for the Warcaster’s offensive arcane might. The destructive Fury Cyphers channeled through the Weave...
Void gate miniatures can be used to replace the punch-out token void gates in the Command Group Starter Sets.
The initial launch of Warcaster provides an exciting variety of models for players to a...
Drawn from amongst the greatest marksmen of the Marcher Worlds, the Hunters are the scout-snipers of the Ranger forces. With deadly and withering accuracy, they take apart any enemy unfortunate eno...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '