In Evolution, players adapt their species in a dynamic ecosystem where food is scarce and predators lurk. Traits like Hard Shell and Horns will protect your species from Carnivores, while a Long Ne...
Across the globe, ancient evil is stirring. Now, you and your trusted circle of colleagues must travel around the world, working against all odds to hold back the approaching horror. Foul monsters,...
It is 1926, and the museum's extensive collection of exotic curios and occult artifacts poses a threat to the barriers between our world and the elder evils lurking between dimensions. Gates to the...
Number of Players: 2-6Playing Time: 45-75 MinutesRecommended Ages: 14+
What if the formation of Earth had gone differently?
In Ecos: First Continent, players are forces of nature molding the planet...
Number of Players: 2-6Playing Time: 10 MinutesRecommended Ages: 8+It’s Time for Monsters & Mayhem!
In Dungeon Mayhem®: Monster Madness, you play as one of six epic D&D monsters, each with t...
In this expansion for the action-packed Dungeons & Dragons card game, you win by being the last adventurer standing.
Battle for Baldur’s Gate is the first expansion for the wildly popular easy-...
# of Players: 2–4Playing Time: 15-30 minAge: 8+Dungeon Mayhem is an easy-to-learn card game pitting a party of adventurers against one another until only one of them remains to claim the treasure. ...
Number of Players: 2-4Playing Time: 30 MinutesRecommended Ages: 8+
This colorful, inventive family game is easy to learn but deceptively mind-boggling! One at a time, each player drops a shape into...
Designer : Donald X. VaccarinoYear Published : 2009# of Players : 2 - 4Playing Time : 30 minutesAges : 13 and upAll you ask is a tall ship and a star to steer her by. And someone who knows how to s...
Author: Donald X. Vaccarino
Number of players: 2-6
Age of players: 8++
Length: 30 minutes
Ah, money. There's nothing like the sound of coins clinking in your hands. You vastly prefer it to the ...
Number of Players: 2-6Playing Time: 30 MinutesRecommended Ages: 14+
You've always been a night person; lately you've even considered becoming a vampire. There are a lot of advantages: you don't age...
Number of Players: 2-4Playing Time: 30+ MinutesRecommended Ages: 14+
Dominion, that’s what you’re trying to achieve. This time with animals! They each have a lesson to teach, whether it’s how to sp...
Designer: Donald X. Vaccarino Year Published: 2011 # of Players: 2 − 4 Playing Time: 30 minutes Ages: 10 and up
The world is big and your kingdom small. Small when compared to the world, that is; ...
Designer: Donald X. VaccarinoArtist: Raven Mimura Year Published: 2012# of Players: 2 − 4 Playing Time: 30 minutesAges: 13 and up
Times have been hard. To save on money, you've moved out of your ol...
Number of players: 2-4Age of players: 8++Length: 20-30 minutesThere are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your ...
Designer: Donald X. Vaccarino Year Published: 2015 # of Players: 2 − 6 Ages: 13 and upPlaying Time: 30 minutes
Life is either a daring adventure or nothing. You're not sure which, but at least you'...
umber of Players: 2-4Playing Time: 30 MinutesRecommended Ages: 14+
It's a momentous time. Art has been revolutionized by the invention of "perspective," and also of "funding." A picture used to be...
Designer : Donald X. VaccarinoYear Published : 2009# of Players : 2 - 4Ages : 13 and upPlaying Time : 30 minutes
In Dominion: Intrigue (as with Dominion), each player starts with an identical, ver...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '