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topThere are 120 productsSort
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Konflikt '47: MK II Automated Infantry Squad$56.99A new iteration of automated infantry now supports the more numerous, and vastly cheaper to produce, Mk Is. By necessity larger in order to house more sophisticated computational systems, they are ...
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Konflikt '47: Merlin Heavy Walker (2025)$69.99The Merlin represents the pinnacle of Commonwealth walker design by complementing its human crews with an onboard automated management 'brain' called Guinevere. In addition to its two fists, the Me...
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Konflikt '47: Empire of Japan Starter Army$189.99Strike from the shadows! The Empire of Japan uses the power of stealth, the capability to phase through solid objects, and fanatical devotion to their cause to launch co-ordinated close-quarters at...
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Konflikt '47: M5A6 Jackal Light Walker$59.99Evolving as a dedicated light support walker for Airborne troops, the Jackal combines manoeuvrability and reliability with a powerful set of repulsorlifts, enabling it to quickly redeploy across th...
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Konflikt '47: M3A2 Pondskater Scout Walker$69.99Fast and lightweight, the Pondskater was designed to replace scout cars in US service, a task at which it has excelled. While lightly armed and armoured, its speed is its primary defence, and in th...
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Konflikt '47: British Churchill Meteor$74.99In a bid to utilise more Rift-technology in enhanced combat power, a relatively minor line of development inadvertently spawned the Meteor Rocket and subsequently its tank-mounted launcher. The dis...
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Konflikt '47: German Panther-X With Light Rail Gun$74.99The Panther’s versatility has led to it being fielded with the latest Rift-tech weapon in the form of light rail gun capable of destroying any Allied or Soviet tank it faces. Kit contains: 1 plast...
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Konflikt '47: German Panther-X$74.99Recognised as highly versatile by the senior officers that appraised its early performance, the Schwerefeld Projektor had a reasonable anti-tank capability, a higher rate of fire than a traditional...
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Konflikt '47: Totenkorps$59.99The animated corpses of the Totenkorps divide military opinion, as while they are undeniably effective, many Axis troops consider their very existence an abomination, and view them with fear and di...
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Konflikt '47: US Heavy Infantry (2025)$54.99US infantry heavy armour is some of the most sophisticated in the world, forgoing some of the thicker protection in favour of increased manoeuvrability and dexterity for the wearer - without compro...
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Konflikt '47: Japanese Shibito Squad$59.99The Shibito Squads were relentless on the battlefields of 1947, immune to fear and programmed to fight until they collapse. US and Commonwealth troops found themselves under constant pressure in th...
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Konflikt '47: Dice Bag$39.99Draw your Order and Rift Dice in style with this fantastic dice bag emblazoned with the Konflikt ‘47 logo. It’s perfect for games of Konflikt '47 and also keeps your dice safe between battles.
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Konflikt '47: B For Bertie Automated Infantry Hero$27.99Built at the English Electric Works in Preston, ‘B for Bertie’ came off the production line just like any other Mk I automaton. However, it was during its initial deployment as part of Operation Ca...
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Konflikt '47: Totenkorps Horde (2026)$69.99The Totenkorps were the first examples of Rift-derived forces encountered by the Allies and Soviets. Immune to pain and fear, they swamp their foes through sheer relentlessness and inhuman resilien...
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Konflikt '47: Sd.Kfz. 501/1 Nachtzehrer (2026)$54.99The development of a new serum solution by the enigmatic Oberstarzt Albrecht von Zögling, also required the development of a machine to effectively distribute it amongst the freshly dead. The ultim...
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Konflikt '47: Totenrotte Platoon Commander & Bodyguards (2026)$21.99Totenrotte commanders have been personally vetted by Oberstarzt Albrecht von Zögling, head of the Totenkorps program, to direct the walking dead in battle. They wear the advanced body armour of the...
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Konflikt '47: Nachtalben Squad$46.99The Nachtalben are one result of human test subjects being exposed to Rift energy, warping them grotesquely whilst leaving them with all their cognitive faculties. Terrifyingly, this means that the...
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Konflikt '47: German SD.KF2 234/X Puma$74.99The highly advanced SdKfz 234 series of armoured cars are an obvious platform on which to place the latest advances from the German Rift-tech workshops in Dresden. As refinements to the schwerefeld...
Added To Cart :Add To Cart Failed :Product successfully added to wishlist!Black Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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