The Ambarox are a true oddity No one is certain whether they were created by Garkan at all Rather, drawn to the lightning upon which they seem to feed, these large, insectoid creatures burrowed out...
Some Trained Bands are organised and equipped as light foot or even cavalry, riding highly trained miniature aralez Their primary mission is scouting and skirmishing, but on the battlefield they wi...
Air elementals are often invisible until they manifest fully in one location. While they are insubstantial, they can perceive the world but do not possess the strength to affect it. When they do...
The largest and most improbable orc vessels are the Ripper Hulks – and hulks they indeed are. Captained by the highest-ranking Krudger in the fleet, their tactics are simple but effective. In ba...
The Monoliths – largest of the Ahmunite Warships – carry a portion of Nehkesharr’s power. Through the great temple of Shobik built upon their sterns, and the glimmering Jewels of Shobik embedde...
The Ice Kin are more rugged than their southern brethren. They dress in thick furs and leather, the delicate fabrics worn by the other elves not being suited to the lands of the north. Half-Elves a...
Prepare for another huge year of fantasy wargaming with the latest Clash of Kings supplement for Kings of War. Learn all about the evolving world of Pannithor with the very latest background, stori...
This much anticipated edition of the Clash of Kings unleashes the Twilight Kin upon the world in their reimagined form. As well as all the background information and the new army list for this incr...
Unlock a hangar bay of 290 essential upgrades with the Star Wars: Armada Upgrade Card Collection! This collection provides updated versions of all upgrades previously printed as mini cards in a new...
Infused with the power of Halpi’s Rift, the Riftforged orcs are a breed apart from their green skinned cousins Though hunched, they stand as tall as a man, but are considerably broader and well m...
Some units of halflings have made soldiering a full time profession These Stalwarts are better equipped than the Trained Bands, with metal armour (a mix of thick leather and plate mail), helmets ...
Perhaps the most daring troops in a halfling army are the Ej Grenadiers. Using their mechanical wings, these hot blooded individuals swoop over the battlefield like huge birds of prey, raining down...
A Scorchwing is considered the ultimate prize if you can manage to keep all your fingers and toes. The rare few that have claimed one as a mount, using protective saddles enchanted by the Mage P...
Taking the art of lethality from afar to extremes, the Ratkin Clawshot rifle is an arcane, long-barrelled contraption, beloved of individuals who prefer to strike the enemy from the safety of a hil...
The backbone of a Ratkin warhost is a seething mass of hatred, teeth, and claws. Their Warriors form vast blocks of chittering steel and matted fur and large bristling units of spear-wielding troop...
The foot legions of the Ahmunite empire contain serried ranks of warriors cursed with eternal undeath. Their cracked bones and rusting blades form the unwavering core of the empire’s battle lines.
Siege breakers are ogres who specialise in breaking down castle gates – they carry hugely destructive hammers and protect their advance using giant tower shields. An ogre can only afford such tools...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '