Even some goblins show at least some aptitude for naval combat, so much so that they might be deemed capable of taking charge of a small sailship without the ‘assistance’ of orcs. These goblins ...
Much like their namesakes, Elohi-class ships provide a light of hope in the darkest times. Upon the prow of each vessel is a heavenly beacon, whose blue flame burns for as long as the Elohi grac...
Falling somewhere in size between a frigate and a brig, the Gur Panther is a swift, elegant vessel of Sisterhood design. Its primary role is to tie up enemy vessels with savage hit-and-run attac...
Small lateen-sailed ships with a single gundeck and streamlined hulls, sloops are most commonly found defending the great port at the Golden Horn, and hunting pirates around the coastal regions ...
Riftforgers are silent, sombre Often the only sound that marks their passing is the repeated monotone clang of metal striking metal as they forge the unseen power that surrounds the legions Each st...
Stormcallers are the spiritual leaders of the Riftforged Orcs They are not mere priests or double speaking shamans, but living embodiments of their patron’s power, whose toil at sacred elemental fo...
The Clash of Kings 2025 supplement introduces an exciting new development for Kings of War: the addition of Command Dice.
A popular element of many Mantic gaming systems, these dice add an optional...
A fantastic set of in-game spell and artefact reference cards for your games of Kings of War.
Updated for the 2022 edition this 74-card deck includes the rules for every spell and magic artefact fr...
Those orcs with a particular penchant for things that go ‘boom!’ are often the first to volunteer for Bombboat duty. The thrill, however, is short-lived – after one or two battles aboard such a ...
Converted from small merchantmen, making them cheap and easy to produce, Gunbrigs carry a large mortar fixed forwards, which they primarily use to lob explosive shot over enemy coastal fortifica...
Armada uses a unique combination of multicoloured D10s and D6s for various tests throughout the game. Get all the dice you’ll need, including exclusive Armada D6 with a special icon!
Contents:
3 x...
The Shinobi of the Shadow Sun Syndicate are trained in a plethora of different martial disciplines, including instilling mental strength. Fighting monsters on a battlefield hand to hand requires a ...
The newest allies of the forces fighting to protect the Earth have traveled a long way to take part in this conflict. Most of the ships that make up the Draken Armada are too massive to enter a pla...
The forces of the Draken Armada are a living example that appearances can be deceiving. These fierce dragonoid creatures are highly intelligent and technologically sophisticated. They fight with mi...
The homeworld of the Draken Armada is still a mystery in many regards, but it seems that many of its higher forms of life share numerous similarities. Whereas mammals became dominant on Earth, rept...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '