The Harvester is a slightly ramshackle crop harvester pressed into combat a strange mix of wood, metal and troll Utilised on the battlefield, it incorporates the cutting devices of a reaping machin...
The most heavily armed of all Twilight Kin ships, and named for the murderous creatures that lurk in the shadows of their decks, Butchers are grotesque to look upon. Their prows resemble the gap...
Seas Aflame takes your games of Armada to the next level. With new scenarios, rules for fliers and fortifications as well as a full campaign system, the book also expands on the background in th...
Something stirs in the Winterlands. In the frozen north of the world, the enigmatic Northern Alliance maintain their long vigil, watching the wars of the world from their fortress city of Chill and...
The humans of the Northern Alliance come mostly from the northern clans who have sworn allegiance to Talannar, but they can come from many disparate lands. Of these, some are remnants of eastern tr...
Lords of the Kindreds often ride to battle atop fierce Cold Drakes, striking where the enemy least expects. Often they circle the battlefield in ominous packs with their fellow Kindred, a porten...
The Ice Kin have adapted the bolt throwers of their southern kin to develop their own version capable of great mobility and light-weight practicality, while still delivering a chilling and devastat...
Better trained and quipped than other warriors, revenants fill more specialised roles within the Ahmunite legions. Many fight on foot as armoured infantry, carrying two-handed glaives and pole-arms...
Ranged troops are general equipped with bows, but some regiments are armed with the rarer crossbow. This archaic weapon is believed to have its origins in the Ahmunite Empire and even as lifeless b...
These large warships are remarkably effective at what they do: they have one simple task in battle, and that is to harness every breath of wind in their sails, and ram full-speed into the first ene...
Not floating temples per se, but floating convents, these vessels are the chosen warships of the Sisterhood, and where they sail the enemies of the Shining Ones shrink in fear. From the aft-chapels...
The highly influential beings who weave lies and distrust are like beacons to the most powerful and wilful of the fiends. They wait in the shadows, watching and learning the weaknesses of their pre...
The most fearless, or deranged, Lords or Thegns hunt alone for sport to prove their right to lead and their skill in the hunt. The ultimate prize for these brave, or fool-hardy, individuals is to c...
KoW: Spooky Murder Ghost
Kings of War
Tournament
2025-10-25
10:00:00
Entry: $25When: Saturday, October 25th, 10am (Doors open at 9:30)Check out the event pack here!: https://cdn.shopify.com/s/fil...
Kings of War: The Theft of Thames
Kings of War
Tournament
2025-07-12
10:00:00
Entry: $25When: Saturday July 12th, 10am (Doors open at 9:30)
Full rules pack coming soon!
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Riftforged legions are organised into cohorts, each led by a Stormbringer an orc of exceptional power and cunning, whose exposure to rift energy has increased their physical strength, while often l...
Stormcallers act as messengers and emissaries, often delivering the orders of the High Marshalls or even one of the Wicked Ones directly from the Abyss to the field of battle Although none amongst ...
When the Feastmaster and his gangs are sent ahead to scout for any potential enemies and grab as much food as they can, anything they can trap, shoot and snare gets shoved in the pot.
Giving the r...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '