It is only due to lack of numbers that the dwarfs are not renowned as a sea power, for their ships, known as ironclads, are amongst the strongest in the world –wrought with the meticulous precis...
The orcs could never be considered a seafaring race, but from the day they gazed out across the sea and saw two warring fleets ablaze as cannons roared, their greatest Krudger declared: ‘Yessssssss...
To more civilised eyes, an Orc flotilla resembles nothing more than enormous piles of wreckage floating merrily along on the tide. Only when sails unfurl and the motley mountains of detritus change...
Characterised by massive ships of the line, supported by an array of smaller, more specialised vessels, Basilean fleets are unlike any other human warfleets in both appearance and battle tactics. L...
Basilea is the greatest nation of men in Pannithor, and possesses arguably the best human navy. Their ships are certainly a sight to behold, painted brilliant white, with sculpted golden prows proc...
Armada is a tabletop game for two or more players. Choose your side and then command a fleet of Mantic miniatures to represent powerful navies such as the stoic and pious Basileans, or plot carnage...
The phoenix is the symbol of Basilea: an emblem of rebirth, holy fire, and blazing fury. These semi-magical birds are summoned by the mages of Basilea to fight with the armies of the Hegemon. Phoen...
The terrifying monster known as the Kraken forms the basis of many myths and legends that strike fear into the seafaring folk of all of the races of the world. When disturbed and angered, the bigge...
These elementals are a rarity in Pannithor, able to be summoned only in the frozen northern realms. Sustained by the magic of the Ice Kin or the clan magi, these magically transformed water element...
A king’s most trusted, most skilled and experienced Snaggits are sent into a Slasher’s cave to tame these powerful reptiles. When they don’t come back out, the king sends in any old goblin to try a...
Welcome to Kings of War, and prepare to rally your forces to fight epic battles in the best and biggest fantasy mass-battle game. Choose your side and then command an army of Mantic miniatures to r...
Zombies are the rotting, shambling corpses of the recently dead; plucked from their rightful rest by the foul machinations of necromancy. Mindless, drive only by the need to feed, these awful creat...
The screaming void at the heart of the Abyss given form, it is hard to tell if the Well of Souls is sentient or merely a force of destruction. It tears across the battlefield as a wailing vortex, ...
With rusted scraps of antiquated armour hanging off their bones and clutching the chipped and corroded weapons they bore in life, Skeleton Warriors form the bulk of the Legions of Undeath. Raised f...
The zombie-like Scarecrows are always right behind you, shuffling relentlessly and endlessly no matter how far you run. Specters stay close together and lurk in the freezing air, which eddies and s...
Death incarnate, the Soulflayers sit astride ghostly mounts whose six demonic hooves burn with a cold blue fire. Soulflayers and their steeds are borne across the mortal realms on invisible streams...
Titans of the ether, these former giant Cyclopes retain only a passing resemblance to their long forgotten mortal forms. Now, they are covered in weeping sores, extra mouths, wicked spines, and han...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '