Over myriad campaigns spanning many years, the Riftforged orcs fought battle after battle in Garkan’s name, hunting in the second circle, braving the fires of the fourth circle, enduring the tort...
This fantastic starter set introduces the brave and stubborn halflings defending their peaceful Shires from the brutal and marauding Riftforged Orcs With 87 Mantic miniatures, a painting guide and ...
Ogres are mercenaries, happy to sell their skills to the highest bidder. Huge, powerful creatures that might almost have been purpose-bred for war, few races can match them for sheer belligerent po...
Short in stature but as unyielding as the mountains themselves, the Dwarfs are a proud and noble people who attach a great deal of importance to heritage and custom. It is a naïve opponent indeed w...
With twisted bodies animated by the power of a raging storm, their souls infused with very essence of the Nexus, the orcs that emerged from Garkan’s flesh forges were unlike any that had come befor...
The Twilight Kin have deliberately cast aside the morality and compassion that endowed Elvenholme with much of its grandeur at the height of the kingdom’s power. In their ruthless drive to restore ...
Druids commune with the very energies of nature, commanding its raw power and the respect of the creatures of the forests and wild places of Mantica. This starter force allows you to field a small ...
Possessed of the same uncanny elemental powers as the legions they follow, Storm Giants bestride the battlefield like gods of old, unleashing bolts of lightning with every crushing blow from their ...
The elite warriors of the legion, who have proven themselves many times in battle, are often formed into hard hitting Helstriker units Initiation into these savage airborne cavalry units is an orde...
The graceful Aeronauts are a sight to behold, flying in their hot air balloons. Staying high overhead and dropping bombs onto the hapless enemies below, their mere presence in the sky can be as muc...
One of the oldest of the civilised races, the Elves have mastered warfare as they have every other pastime to which they turn their minds
Contents:
20 Hard Plastic Spearmen
20 Hard Plastic Archer...
Bound by the sheer willpower of Druids, Elementals are raw energy bound into a physical shell. Earth Elementals are fluid, unnerving behemoths who surge across the battlefield with unnerving speed ...
The Trained Bands are the most common troops in the Shire Army. Many so called Braves that are drafted to the Bands are not full time soldiers, although they are better trained than some militias f...
This epic gamer’s compendium brings together all the latest rules, errata, FAQs and army lists for the world’s best fantasy tabletop game, Kings of War – all in one convenient book. Also included i...
The Forest of Kharne and the swamps to the east of Yangmere are home to small tribes of forest trolls that have migrated from their traditional haunt to find a new home The trolls themselves love a...
Vanguard is fantasy skirmish game set in the world of Mantica. It is a magical place, full of wonder, but also one of conflict and war, as almighty armies clash and empires crumble. Gods and demons...
The Thunderseers are abominations, crafted from cyclopes, their souls fragmented by exposure to the Nexus They are tortured creatures, driven almost to the brink of madness by their gift of foresig...
Originally conceived by the dwarfs as their Steel Behemoth, the concept of an Iron Beast was later brought to the Shires by the halfling Percival Arbuckle and the design later evolved by Paddy Boba...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '