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topThere are 13 productsSort
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Frostgrave 2E: Core Rulebook$56.99144 pagesBy Joseph A. McCullough, illustrated by RU-MOR This new edition of the multi-award-winning fantasy skirmish wargame offers improved rules based on years of player feedback, a revised spell...
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Dragon Rampant (Second Edition) (HC)$49.99A revised and updated edition of the popular Dragon Rampant ruleset. Whether you're a nameless Dark Lord looking to conquer the known world, a Champion of Light holding out against the forces of ev...
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Frostgrave 2E: Advanced Spellcraft (HC)$49.99The largest Frostgrave supplement to date, Advanced Spellcraft vastly increases the variety of magic than can be used during the game and contains both solo and competitive campaigns. The wizards o...
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Stargrave: Death Vector$44.99A supplement for Stargrave that explores the ideas of artificial intelligence run amok, soulless cyborg killers, and cyberpunk hacking. Welcome to the Outlaw Technology Sector, a vast region of spa...
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The Silver Bayonet: Britain - Bones of Albion (SC)$36.99Britain faces invasion and conquest - from Napoleon and from the undead - in this supplement for The Silver Bayonet, featuring a competitive campaign and a horde of new monsters. As the specter of ...
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Frostgrave: Maze of Malcor$39.99Part magical university, part museum, part tourist attraction, the great Collegium of Artistry had flourished in Felstad's final days. Under the leadership of the seemingly immortal Malcor the Mad,...
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Frostgrave: Into the Breeding Pits$24.99With this new supplement for Frostgrave, players can lead their warbands into the vast network of catacombs, sewers, and dungeons that run underneath the Frozen City. It was in these dark confi...
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The Silver Bayonet: Egypt - Shadow of the Sphinx (SC)$36.99Face dangerous new foes, recruit new soldiers, and uncover the mysterious treasures of Ancient Egypt in two new campaigns, one competitive and one for solo or cooperative play. Somewhere beneath th...
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The Silver Bayonet: Canada (SC)$34.99Explore a wild new frontier with solo, cooperative, and competitive scenarios and new soldiers, creatures, and equipment rooted in the history and folklore of Canada. Far from the battlefields of E...
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Stargrave (HC)$49.99160 pagesBy Joseph A. McCullough In a galaxy torn apart by the Last War, vast pirate fleets roam from system to system robbing, extorting, and enslaving. Attempts to organize resistance, or to esta...
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Frostgrave 2E: Fireheart$44.99In the glory days of Ancient Felstad, artisans competed to produce the most beautiful, the most functional, and the most enduring constructs. These living works of art could be seen everywhere in t...
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Frostgrave 2E: Blood Legacy (HC)$49.99A new supplement for Frostgrave with expanded rules for vampires and giants, a new soldier type in the huge giant-blooded and guidelines and scenarios for playing Frostgrave with high-level wizards...
Showing 1 -13 of 13 items Previous NextAdded To Cart :Add To Cart Failed :Product successfully added to wishlist!Black Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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