The Night Mother’s Agents, the COUNCIL OF THE DARK BROTHERHOOD. ASTRID leads the assassins, ably assisted by FESTUS KREX, who has a spell for every occasion. NAZIR and GABRIELLA strike from the d...
The Black Sacrament summons these deadly assassins, stalking the night and hiding in shadows to fulfil Sithis will. Though their numbers are depleted, the brotherhood still contains many ASSASSINS ...
Steam and Shadow is the second Chapter Expansion for Elder Scrolls: A Call to Arms. It includes cards for Dwemer Animunculi and The Dark Brotherhood. Additional Battle Mode and Delve Quests, Traps ...
Long live the Empire! GENERAL TULLIUS is a central lynchpin and rallying point for the legion, whist LEGATE RIKKE brings her tactical expertise to the battlefield, making Imperial troops ready for ...
Elder Scrolls Call to Arms Core Rules BoxIt is the time of the Dragonborn. Battle rages across the forests, plains and mountains of Skyrim as Imperials and Stormcloaks fight for supremacy. In ancie...
Explore the world of Elder Scrolls, as the Dhovakin faces the undead keepers of forgotten tombs and ruins. The DRAGONBORN delves into ancient Nord barrows and caves, equipped with her iconic weapon...
Like her smaller cousin, the SPRIGGAN MATRIARCH is the embodiment of the natural forces in Skyrim. Majestic and powerful, she is a fearsome opponent and can wield her talons or spells with equal pr...
Skyrim’s most wanted. EISA BLACKTHORN seeks revenge for her betrayal. RHORLAK knows more than he lets on whilst, in the caves below, RIGEL STRONG-ARM stalks intruders into her schemes accompanied b...
Take from the rich and keep for yourself. Terrorising the roads and forests of Skyrim are the Bandit Outlaws. Three BANDIT MARAUDERS will make light work of their foes, and will keep their gang mem...
The power of nature flows through these defenders of the wild places of Skyrim. Strangely beautiful and agile, the SPRIGGANS are adept at magic and deadly in combat. Their affinity for nature means...
There’s coin to be had in Skyrim. BUTCHER leads his gang with an iron fist. HALDYN is protected by fine steel and wields his deadly magic. RAJ’IRR strikes from the shadows, taking his enemies by su...
From within Castle Volkihar they plot and scheme to bring about eternal night. The VOLKIHAR MASTER is as skilled with honeyed words as he is deadly with blade or bite. The VAMPIRE MISTWALKER hides ...
The ranks of the Dawnguard swell with new recruits and grizzled veterans. SORINE brings her expertise with Dwemer weaponry while BELEVAL uses her crossbow with deadly accuracy. DURAK seeks revenge ...
Riches and power are there for the taking in Skyrim. BORGAK STEELHEART leaves home to seek her fortune. SULLA TREBATIUS and UMAMA are questing for ancient Dwemer secrets. DEEJA stalks the docks at ...
Bring forth the Eternal Night!
LORD HARKON leads the forces of Clan Volkihar to usher in the endless twilight, transforming into his terrible MASTER form to prey upon his enemies.
ORTHJOLF stands ...
The Dawnguard stand against the tide of darkness unleashed by the Vampires.
Wielding the power of the sun, the Dawnguard leader ISRAN is relentless in his campaign against the Children of Sithis.
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Skyrim is full of brave adventurers, seeking fame and fortune in this majestic land. Standing strong against all foes is the STEADFAST DRAGONBORN. His equal in valor is DELPHINE, agent of the Blade...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '