Hundreds of years ago, long before Waterdeep had been built, Halaster Blackcloak carved a vast dungeon beneath Mount Waterdeep and stocked it with all manner of creatures from across the planes. Ov...
In an audacious bid for power, the Cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seek to bring Tiamat from her prison in the Nine Hells to Faerûn. To this end, they ...
Designed specifically for use alongside Eberron, this new Dungeon Master Screen is the perfect guide to Khorvaire. Containing Dragon Marks and their houses, the Deities of Eberron, Goods and Servic...
Designed specifically for use alongside Waterdeep Dragon Heist, this new Dungeon Master Screen is the perfect guide to the Crown of the North. Containing Waterdeep’s unique Legal Code, places to go...
This screen is the perfect companion for those Dungeon Masters running the Baldur's Gate: Descent Into Avernus campaign, or any trek into the first level of Hell. The front includes ominous images ...
This screen is the perfect companion for those Dungeon Masters running the Curse of Strahd adventure, or any trek through Barovia. The front includes contrasting images of the devil Strahd while th...
This screen is the perfect companion for those Dungeon Masters running the Princes of the Apocalypse adventure.The front is adorned with intimidating images of the Elemental Cults’ leaders while th...
Get your first glimpse into the world of Dungeons & Dragons, through the masterful illustrations of Todd James.
The Dungeons & Dragons Adventures Outlined coloring book features fantastical...
These decks of spell cards are an invaluable resource for any magic-user. Consult entire deck when selecting new spell to learn, and after a long rest you can set aside those spell you want to prep...
Contains 125 durable, laminated cards for a range of deadly monsters of Challenge Rating 6 to 16. With game statistics on one side and evocative art on the other they are the perfect tool to help D...
"Bring hundreds of randomized possibilities to your game table with Objects of Intrigue: Wilderlands! Roll the die to see what fascinating goodies your adventurers happen upon, and hope that all en...
"Bring hundreds of randomized possibilities to your game table with Objects of Intrigue: Waterways! Roll the die to see what fascinating goodies your adventurers happen upon, and hope that all ends...
"Bring hundreds of randomized possibilities to your game table with Objects of Intrigue: Underground! Roll the die to see what fascinating goodies your adventurers happen upon, and hope that all en...
"Bring hundreds of randomized possibilities to your game table with Objects of Intrigue: Dungeon! Roll the die to see what fascinating goodies your adventurers happen upon, and hope that all ends w...
The Deck of Many Weapons is a tool used to assist Game Masters in their 5e role-playing campaigns, freeing them from traditional reference books and allowing them to only bring the reference they n...
The Deck of Many Things is a wondrous item in DND. A 22 card deck with powerful effects with every draw of a card. Do you dare risk your life, soul or mind at a chance for riches and enlightenment?...
The Deck of Many is a tool used to assist Game Masters in their DND 5e role-playing campaigns, freeing them from traditional reference books and allowing them to only bring the reference they need....
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '