"Bring hundreds of randomized possibilities to your game table with Objects of Intrigue: Waterways! Roll the die to see what fascinating goodies your adventurers happen upon, and hope that all ends...
The Treasure Deck CR 9-12 once again takes things one step further by including rare-level magical items while still keeping the general theme of the decks so that they fit in well with your existi...
Treasure Deck CR 5-8 is designed for more advanced parties. This deck contains more magical items than the CR 1-4 deck, as well as more valuable loot and collections of items. This particular treas...
Treasure Deck CR 1-4 is perfect for a beginning fantasy role playing game party. Beginning players can use this check to gain access to treasure items that they might not otherwise know how to, or ...
Treasure Deck CR 17-20 breaks into the legendary magical items and is intended for the highest level parties. These rewards are the sort of things we all seek to find in the most deadly dungeons an...
Treasure Deck CR 13-16 includes up to very rare-level magical items and starts to get into some of the highest end loot in the game. Step your role playing games up to the next level with this incr...
Easily generate ideas for your own traps! This 100 card deck contains 50 triggers and 50 effects. Pull one of each and create a unique trap every time, which you can flavor and adjust as you see fit.
Save time while prepping or grab traps on the fly! Inside you'll find 50 pre-made trap cards to challenge your party, ranging from minor setbacks to deadly threats.Available for the following level...
Save time while prepping or grab traps on the fly! Inside you'll find 50 pre-made trap cards to challenge your party, ranging from minor setbacks to deadly threats.Available for the following level...
Save time while prepping or grab traps on the fly! Inside you'll find 50 pre-made trap cards to challenge your party, ranging from minor setbacks to deadly threats.Available for the following level...
Save time while prepping or grab traps on the fly! Inside you'll find 50 pre-made trap cards to challenge your party, ranging from minor setbacks to deadly threats.Available for the following level...
Having neutralized the enemy’s new weapons, the PCs and their allies assault the Wildwood Lodge directly to oust its murderous despot. Yet after recruiting local allies and besieging living fortres...
Under surprising new leadership, the Wildwood Lodge begins a campaign of violence. Shocked, the PCs and their allies form a new lodge in exile to oppose this new regime. As they recruit new friends...
Though they arrived as guests, the PCs are soon deputized as part-time guards for the annual Greenwood Gala, a convention for primal-tradition powerbrokers and a festival associated with the Green ...
Face dangerous new foes, recruit new soldiers, and uncover the mysterious treasures of Ancient Egypt in two new campaigns, one competitive and one for solo or cooperative play.
Somewhere beneath th...
The year is 2673.
160 years ago humanity was evicted from their home, invaded by the terrifying Scourge. A parasitic race determined to capture or kill every living being, they overwhelmed mankind’...
The year is 2673.
160 years ago humanity was evicted from their home, invaded by the terrifying Scourge. A parasitic race determined to capture or kill every living being, they overwhelmed mankind’...
In the Transformers Roleplaying game, create your own Autobot character and wage your battle to destroy the evil forces of the Decepticons! Whether defending Earth against Megatron’s plans of attac...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '