Treasure Deck CR 13-16 includes up to very rare-level magical items and starts to get into some of the highest end loot in the game. Step your role playing games up to the next level with this incr...
Easily generate ideas for your own traps! This 100 card deck contains 50 triggers and 50 effects. Pull one of each and create a unique trap every time, which you can flavor and adjust as you see fit.
Save time while prepping or grab traps on the fly! Inside you'll find 50 pre-made trap cards to challenge your party, ranging from minor setbacks to deadly threats.Available for the following level...
Save time while prepping or grab traps on the fly! Inside you'll find 50 pre-made trap cards to challenge your party, ranging from minor setbacks to deadly threats.Available for the following level...
Save time while prepping or grab traps on the fly! Inside you'll find 50 pre-made trap cards to challenge your party, ranging from minor setbacks to deadly threats.Available for the following level...
Save time while prepping or grab traps on the fly! Inside you'll find 50 pre-made trap cards to challenge your party, ranging from minor setbacks to deadly threats.Available for the following level...
Having neutralized the enemy’s new weapons, the PCs and their allies assault the Wildwood Lodge directly to oust its murderous despot. Yet after recruiting local allies and besieging living fortres...
Under surprising new leadership, the Wildwood Lodge begins a campaign of violence. Shocked, the PCs and their allies form a new lodge in exile to oppose this new regime. As they recruit new friends...
Though they arrived as guests, the PCs are soon deputized as part-time guards for the annual Greenwood Gala, a convention for primal-tradition powerbrokers and a festival associated with the Green ...
Heroes are defined by their foes—from shambling skeletons to terrifying dragons, each enemy leaves a mark on their growing legend. Make your legends memorable with foes from the new Pathfinder Mons...
Face dangerous new foes, recruit new soldiers, and uncover the mysterious treasures of Ancient Egypt in two new campaigns, one competitive and one for solo or cooperative play.
Somewhere beneath th...
The world of One More Quest is no place for heroic adventures. Dungeon fighting is an everyday job for all the toothless thugs and uneducated phonies who roam the desolate lands of Middle where, cl...
This is a Preorder. While we anticipate no issues with the estimated release date of ***September 26th, 2024, manufacturer and shipping delays can happen. There are no refunds on preorders.
***UPDA...
The year is 2673.
160 years ago humanity was evicted from their home, invaded by the terrifying Scourge. A parasitic race determined to capture or kill every living being, they overwhelmed mankind’...
The year is 2673.
160 years ago humanity was evicted from their home, invaded by the terrifying Scourge. A parasitic race determined to capture or kill every living being, they overwhelmed mankind’...
In the Transformers Roleplaying game, create your own Autobot character and wage your battle to destroy the evil forces of the Decepticons! Whether defending Earth against Megatron’s plans of attac...
A Storytelling Game of Desperate Measures
You saw what you shouldn’t have, the veil pulled back from the secret world and the monsters who prowl it. You chronicled the tragedies they wrought, these...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '