The 54-card Tarokka deck is illustrated by Chuck Lukacs in black and white. The product is designed to feel like a real gypsy Tarot deck, and is produced in playing card-size on textured stock with...
These decks of spell cards are an invaluable resource for any magic-user. Consult entire deck when selecting new spell to learn, and after a long rest you can set aside those spell you want to prep...
Dungeon Discoveries card decks help you conjure up world-building details with the flip of a card. Each themed, 50-card set generates thousands of system neutral results for when you are planning y...
Dungeon Discoveries card decks help you conjure up world-building details with the flip of a card. Each themed, 50-card set generates thousands of system neutral results for when you are planning y...
Dungeon Discoveries card decks help you conjure up world-building details with the flip of a card. Each themed, 50-card set generates thousands of system neutral results for when you are planning y...
The Wandering Monsters Deck: Wilderlands (5E) is the perfect accessory to randomly generate interesting and appropriate monsters in your tabletop RPG games and to challenge your players and keep th...
The Wandering Monsters Deck: Waterways (5E) is the perfect accessory to randomly generate interesting and appropriate monsters to challenge your players and always keep things fun while playing top...
Generate interesting and appropriate monsters for your tabletop RPG campaigns with the Wandering Monsters Deck: Underground (5E) expansion deck from Nord Games.
This expansion deck includes:
3-5 p...
The Wandering Monsters Deck: Dungeon (5E) is the perfect accessory to randomly generate interesting and appropriate monsters in your tabletop RPG games. This deck is meant to challenge your players...
Quest starters, monster encounters, and exciting trinkets abound! Discover limitless possibilities in your 5th Edition games.
Objects of Intrigue can be used to generate random quest starters, mons...
"Bring hundreds of randomized possibilities to your game table with Objects of Intrigue: Wilderlands! Roll the die to see what fascinating goodies your adventurers happen upon, and hope that all en...
"Bring hundreds of randomized possibilities to your game table with Objects of Intrigue: Waterways! Roll the die to see what fascinating goodies your adventurers happen upon, and hope that all ends...
"Bring hundreds of randomized possibilities to your game table with Objects of Intrigue: Underground! Roll the die to see what fascinating goodies your adventurers happen upon, and hope that all en...
The Treasure Deck CR 9-12 once again takes things one step further by including rare-level magical items while still keeping the general theme of the decks so that they fit in well with your existi...
Treasure Deck CR 5-8 is designed for more advanced parties. This deck contains more magical items than the CR 1-4 deck, as well as more valuable loot and collections of items. This particular treas...
Treasure Deck CR 1-4 is perfect for a beginning fantasy role playing game party. Beginning players can use this check to gain access to treasure items that they might not otherwise know how to, or ...
Treasure Deck CR 17-20 breaks into the legendary magical items and is intended for the highest level parties. These rewards are the sort of things we all seek to find in the most deadly dungeons an...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '