Come on, grab your friends, and play some Adventure Time™ Fluxx! Join Jake the dog and Finn the human for some ever-changing fun. Draw a card, Play a card, and change the Rules. Get Mathematical ag...
The zombie apocalypse is here! After The Virus is a cooperative deck builder in which you and your friends band together to survive and complete different missions. The 15 included missions form a ...
Number of Players: 2-5Playing Time: 45+ MinutesRecommended Ages: 14+
A worker placement game for stupid workers
In Age of Dirt, you'll control of a small tribe at the dawn of civilization, and send...
In Agricola, you're a farmer in a wooden shack with your spouse and little else. On your turn, you get to take only 2 actions, from all the possibilities you'll find on a farm: collecting resources...
Agricola 15th Anniversary BOX ONLY. Includes the empty card boxes, sorting tools, the insert, register cards etc. that are all in the Agricola 15th Anniversary game. There are many players out ther...
Number of Players: 2-4
Playing Time: 45-75 Minutes
Recommended Ages: 14+
You are smugglers and soldiers on the high seas. Each round, you'll roll dice and place dice to take unique actions of your ...
Air Deck is the ultimate playing cards for travelers. These professional grade cards handle very well, takes up little space and fits easily into your pocket.
With the Air Deck, you can play everyw...
Air Deck is the ultimate playing cards for travelers. These professional grade cards handle very well, takes up little space and fits easily into your pocket.
With the Air Deck, you can play everyw...
Air Deck is the ultimate playing cards for travelers. These professional grade cards handle very well, takes up little space and fits easily into your pocket.
With the Air Deck, you can play everyw...
Number of Players: 2Playing Time: 10-30 MinutesRecommended Ages: 14+
A two player micro-strategy game about picking your battles.
As a general, you must carefully deploy your forces across three po...
# of Players: 2
In the midst of the greatest conflict humanity has ever know, victory will be claimed by the military that can overcome their enemies in every battleground. Do you have the skills t...
Number of Players: 2Playing Time: 15-30 MinutesRecommended Ages: 14+
In Air, Land & Sea: Critters at War, two players vie for control over each theater of war by playing cards and strategica...
Electing to make a new home among the clouds, humankind has assembled a variety of airships to provide utilities, thereby creating "airship city". As airship engineers, you gather materials and wor...
# of Players: 2–6Playing time: 45–60 Min Age: 8+
Granada, 1278. At the foot of the Sierra Nevada mountains, one of the most exciting and interesting project of the Spanish Middle Ages begins: the ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '