5-Minute Dungeon is a chaotic, co-operative, real-time card game in which players have only five minutes to escape the randomized dungeon. Communication and teamwork are critical to survival bec...
Add some fun to your 5 Minute Dungeon run! The 5 Minute Dungeon: Baby Barbarian includes your very own Barbarian figurine, plus 15 new Dungeon Cards to add to your base game!
In the 5 Minute Dunge...
Curses! Foiled Again! is an expansion for 5-Minute Dungeon that brings new challenges and abilities to the party in their quest to defeat the Dungeon Master. The expansion adds Boss Cards to the Du...
The Marvel version of the chaotically fast-paced cooperative card game 5-Minute Dungeon that lets a group of Marvel heroes battle past Marvel bosses all in less than 5 minutes! Fast and frenetic ga...
5-Minute Mystery is a high-intensity, deductive, mystery game in which players work together to find a culprit hidden in a line-up of suspects.
Just moments before the Museum of Everything was set ...
Maria is locked up in a psychiatric ward and must escape to find her son before it’s too late. “The Pendulum of the Dead” is the first episode of the murderous trilogy. 50 Clues is an immersive pu...
Maria is on the run with her son while also preparing for the big showdown. But will she make it? “White Sleep” is the second episode of the murderous trilogy. 50 Clues is an immersive puzzle game...
Maria has gathered enough strength to confront Leopold, but first, she must track him down. “The Fate of Leopold” is the third episode of the murderous trilogy. 50 Clues is an immersive puzzle gam...
You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes, and affirm your military supremacy. Build your city and erect an architectural won...
7 Wonders: Armada is an expansion for 7 Wonders that can be combined with the base game or any combination of expansions.
With this expansion, each player gets a separate "naval" board at the start...
Build a Wonder of the Ancient World in a fast and accessible game for the entire family! In 7 Wonders - Architects, a fast & dynamic strategy game, you are building one of the greatest wonders ...
7 Wonders: Cities, the second expansion for 7 Wonders, includes optional team rules, adds an 8th player (base game supports 7 players), a new type of card (black, representing the remains of cities...
Guide one of the seven largest cities of antiquity to prosperity in 7 Wonders Dice. During the game, you will construct a wonder that defies time, make scientific advances, develop commerce, manage...
In many ways 7 Wonders Duel resembles its parent game 7 Wonders as over three ages players acquire cards that provide resources or advance their military or scientific development in order to devel...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '