A malevolent specter born of Cryxian magic, the Hellslinger Phantom bears a striking resemblance to the Cygnaran warcaster Allister Caine, and rumors suggest it was made from a sliver of his very s...
A mad Iosan prophet, the Hermit of Henge Hold is beset by visions of possible futures, many of them laced with horror and imminent destruction. The truth he perceives is invaluable to every denizen...
Hand-picked and trained from numerous Rhulic riflemen, the High Shield Gun Corps are a war battalion from the dwarven fortress of Hammerfall. Like arrow slits in a citadel battlement, the Gun Corps...
Among the initiates of the Wardens, there are those who excel in their training far beyond that of their peers. These individuals are capable of truly incomprehensible feats of martial strength, su...
The Wardens of House Ellowuyr are the elite shock troops of a house renowned for its martial prowess. Initiate Wardens are handpicked at a young age, spending the entirety of their adolescent years...
The Wardens of House Ellowuyr are the elite shock troops of a house renowned for its martial prowess. Initiate Wardens are handpicked at a young age, spending the entirety of their adolescent years...
Battle mage magisters manipulate invisible energies to tear an enemy limb from limb or to haul weighty machinery around like pieces on a game board. The massive arcanika gauntlets they wear not onl...
Companies of riflemen have joined the Retribution in number and serve as the long-reaching line for the army abroad. They wield heavy rifles capable of delivering punishing firepower against the hu...
Hypnos, a myrmidon of the most exacting construction, is of the creation of Lord Arcanist Ossyan’s own labors. The lord arcanist has forged an insoluble connection with Hypnos, allowing it to draw ...
Masters of the unpredictable and lethal terrain of the Bloodstone Marches, most Idrian tribesmen converted to the Lawgiver but preserved their nomadic ways. They excel at stalking, ambush, and dese...
The Resolutes are the heavy infantry of the Order of Illumination. Armed with holy blades and blessed Execrator Cannons, the Resolutes are trained to cleave through unholy spirits and the most male...
The Church of Morrow’s Order of Illumination investigates occult threats and, when force of arms is required, dispatches specialist strike teams to eliminate them and limit harm to the general popu...
As regal as its name suggests, the Imperatus was engineered to be without peer. The myrmidon wields a pair of blazing thermal blades to deadly effect, annihilating foes in a flurry of fiery impacts...
INVITE THE DARKNESS AND EMBRACE OBLIVION!Open the Gates to Your Infernal Masters!
Composed of otherworldly horrors and soldiers drawn from the Outer Abyss, the invading infernals represent a threat...
Tempted by boons and offers of power, many mortals have chosen of their own free will to serve alien beings from beyond Urcaen. Infernalist cultists are corrupted and manipulated into surrendering ...
Only those with a true calling can walk the path of the Order of the Wall. These men and women spend their youth honing body and soul to serve the Creator and to protect the faithful. To complete t...
Veteran Iron Fangs are brutal and skilled personal combatants. They move between regiments and units coordinating the assaults of subordinate Iron Fangs, lend their tactical prowess where needed, a...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '