The first overseers were created in the aftermath of the annihilation of Drer Drakkerung, when the Orgoth war witches unleashed unparalleled destruction upon the Cryxian army. The lich lords left n...
Allister Caine was never an ordinary journeyman, for he had already earned both infamy and fame as a gunmage. As deadly with his pistols as he was stubborn and difficult to train, young Allister Ca...
When Karchev the Terrible made the mistake of clamping the Skulls of Hate onto his own warjack body, he became one of the most malicious monstrosities the wintertime wasteland has ever seen! The Ka...
Koldun Kapitan Valachev brings the iron strength of the Motherland to mercenary units fortunate enough to serve under his command. Skilled in the dark sorcery of the Greylords, he can chill enemies...
Grim masters of elemental cold, the icy stares of the Koldun Lords seem almost to freeze the blood of those they gaze upon. Koldun Lords often obscure themselves and the warjacks under their contro...
Atanas Arcanovich participated in the capture of Northguard and subsequent occupation of the Thornwood Forest. He was one of the few officers who resolutely held his position against the southerner...
Kommandant Gurvaldt Irusk was born to make war. Irusk’s meteoric rise to power is the product of sheer determination, devotion, and strategic brilliance. His instinctive grasp of tactics allows him...
Kommander Andrei Malakov has developed into a ruthless but eminently capable Khadoran officer. Driven by bold self-confidence and implementing unconventional tactics, he has no qualms about orderin...
It is the law of Khador that all citizens must serve in the military, and the Kossite clans of the far north are no exception. Despite their motley appearance and simple weapons, the Kossite woodsm...
A rising star in the Khadoran Military, Kovnik Andrei Malakov pushes the warjacks under his control to crush those who dare oppose him. His desire to succeed regardless of the consequences sometime...
The woman who would become one of Khador's greatest warcasters entered military service young, lying to recruiters to get into the Winter Guard two years before normal eligibility. By the time her ...
Jozef Grigorovich is a career soldier in the Winter Guard Infantry and veteran of many campaigns. Repeatedly given offers of promotion to higher, more strategic ranks, Kovnik Grigorovich has steadf...
Though considered a minor horror compared to its more hulking and massive counterparts, the lamenter makes up for its size with a streak of unmistakable cruelty. The very appearance of these creatu...
The Legion of Lost Souls is an ancient company of Morrowan mercenaries who long ago stood against a terrible darkness that threatened the whole of Cygnar. Though the company was slain to a man, tal...
Crucible Arms ’jack mechaniks have taken the reliable Vanguard chassis and subjected it to systematic reconfiguration to produce several variant models, most notable among them the Liberator. To pr...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '