The quintessential Cryxian bonejack, the Deathripper is a terrifying weapon of surprising speed and bestial ferocity that charges forward to tear apart its enemies while serving as a magical condui...
Few deliverers survive long enough to gain true mastery of the weapons they wield, but those who do can earn the distinguished title of arms master, directing their charges in combat from the back ...
The larger horrors sent forth by the infernals are massive hulks, their strange hides resistant to cutting and resilient against all but the mightiest blows. Desolators are terrifying to behold, th...
Doctor Alejandro Mosby is an alchemist obsessed with his work, foregoing all comforts in his latest efforts to unlock new discoveries. Mosby, who supports the Guard as head of its surgical division...
Dragon’s Breath Rocket artillery are devastating long-range rockets used in the place of traditional artillery like mortars and cannons. Containing a payload of explosive charges and debilitating a...
Nowhere is the potential scope of infernal corruption more evident than with Eilish Garrity, the once affable arcanist of the Black River Irregular mercenaries. Eilish still sees in the mirror the ...
An arcanist, scholar, and experienced sellsword, Eilish Garrity of the Black River Irregulars mercenary company now walks a dangerous road to power. Those who confront him in battle discover that h...
Eiryss has spent years cutting down humans who would profane Caen and her goddess with foul sorceries, but she has seen first-hand that the wars and magics of mankind threaten to destroy her people...
Elara is one of the Retribution's most skilled killers. She has refined her arcane abilities to suit the ancient traditions of the goddess, Lyliss, patron of assassins, and treats each death she in...
The vast energies controlled by the Convergence of Cyriss are focused and harnessed by machinery tuned to the alignment of the stars and other celestial bodies, an art perfected by Eminent Configur...
Thanks to the miracle of the clockwork vessel, a member of the Convergence might live a thousand lifetimes upon Caen—provided his soul’s essence chamber remains safe from the predations of enemies....
Emboldened from the wounds inflicted by the impure, Exemplar Cinerators move ahead of their brothers in arms, the Bastions, to breach enemy ranks with flame and steel. Cinerators channel the agony ...
Elevation to the rank of seneschal among the Exemplar Errants is no simple promotion. One of the superlative few chosen to command his brother knights must be a veteran of numerous missions on fore...
Ranking errants, veterans of countless crusades and incursions are chosen to lead their brother-knights in battles abroad. Pure in heart and thought, they are trusted to carry out their holy missio...
Faith and Fury!
The Exemplar Knights make up a martial order of pious warriors who crusade in the name of Menoth, the Creator of Man. They are a blazing sword wielded by the clergy of the Menite fa...
Rising from an endless complex of tunnels beneath the earth, Exulon Thexus leads the armies of the inscrutable cephalyx in their cruel assaults. A master manipulator, this potent warcaster controls...
Alchemy can be a messy art, a fact known better by the Golden Crucible than many other scientists of the Iron Kingdoms. One does not simply turn lead into gold without a few accidents along the way...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '