Flocks of wicked and hungry gargoyles darken the skies ahead of the deadly ships of the Twilight Kin, while blade dancers ride the fearsome Gordrakes into battle, sowing terror amongst the enemy...
The Twilight Kin are the tyrants of the Infant Sea, a scourge to all noble races from the Eastern Reaches to the Golden Horn itself. From their hellish home around the Mouth of Leith, these raid...
The pious warriors of Basilea march to war with the power of the gods at their backs. Angelic Elohi soar high above the battlefield, while the warrior-monks of the Paladins use their divine magic t...
The pious warriors of Basilea march to war with the power of the gods at their backs. Angelic Elohi soar high above the battlefield, while the warrior-monks of the Paladins use their divine magic t...
The mightiest of all Basilea’s warriors, the Elohi are the angels of the gods, sent from the top of mount Kolosu to protect the land the Shining Ones have chosen as their own. The Elohi are beautif...
Most famous of all the Sisterhoods are those who hail from Tarkis, once a small Basilean kingdom famed for its light warriors, and still famous for its Gur Panthers. Gur Panthers hate the scent of ...
The newest allies of the forces fighting to protect the Earth have traveled a long way to take part in this conflict. Most of the ships that make up the Draken Armada are too massive to enter a pla...
It is a long-held tradition that dwarfs prefer to keep their feet on solid ground, and for a long time they were one of the few fighting forces to not make use of cavalry. However, tradition is not...
The homeworld of the Draken Armada is still a mystery in many regards, but it seems that many of its higher forms of life share numerous similarities. Whereas mammals became dominant on Earth, rept...
Short in stature but as unyielding as the mountains themselves, the Dwarfs are a proud and noble people who attach a great deal of importance to heritage and custom. It is a naïve opponent indeed w...
One of the oldest of the civilised races, the Elves have mastered warfare as they have every other pastime to which they turn their minds
Contents:
20 Hard Plastic Spearmen
20 Hard Plastic Archer...
Lords of the Kindreds often ride to battle atop fierce Cold Drakes, striking where the enemy least expects. Often they circle the battlefield in ominous packs with their fellow Kindred, a porten...
This set contains twenty premium plastic Elf Palace Guard armed with a choice of weapons – there are options for glaives, two-handed axes or two-handed swords. The set also contains metal component...
An ancient empire punished for its hubris and fall into chaos. The cursed peoples of the Ahmunites are now a nightmare that haunt the parched, unforgiving lands of the south.
This set contains 53 p...
The foot legions of the Ahmunite empire contain serried ranks of warriors cursed with eternal undeath. Their cracked bones and rusting blades form the unwavering core of the empire’s battle lines.
The Abyss is a strange other-realm, populated by wicked creatures locked in an eternal battle with each other. Whenever they are directed to fight the outside world, it is a time of woe for all civ...
CONTENTSIf the Lower Abyssals represent the worst nightmares of mortals, the Succubi represent their basest desires. Their outward form is tailored to be aesthetically pleasing, luring their enemie...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '