To more civilised eyes, an Orc flotilla resembles nothing more than enormous piles of wreckage floating merrily along on the tide. Only when sails unfurl and the motley mountains of detritus change...
Goblin ingenuity and orc brute force are perfectly epitomised in the these two new fliers. Delighted goblins love to swoop and dive in their surprisingly graceful Winggits , while the Assault Sl...
The smallest battle ships in the orc fleets, Hammerfists do not really have the bulk or impetus to ram enemy warships, but this simple fact does nothing to deter the Gadjits, who set about embel...
Even some goblins show at least some aptitude for naval combat, so much so that they might be deemed capable of taking charge of a small sailship without the ‘assistance’ of orcs. These goblins ...
These large warships are remarkably effective at what they do: they have one simple task in battle, and that is to harness every breath of wind in their sails, and ram full-speed into the first ene...
The orcs could never be considered a seafaring race, but from the day they gazed out across the sea and saw two warring fleets ablaze as cannons roared, their greatest Krudger declared: ‘Yessssssss...
The largest and most improbable orc vessels are the Ripper Hulks – and hulks they indeed are. Captained by the highest-ranking Krudger in the fleet, their tactics are simple but effective. In ba...
Armada is a tabletop game for two or more players. Choose your side and then command a fleet of Mantic miniatures to represent powerful navies such as the stoic and pious Basileans, or plot carnage...
Though their navy is small, the Salamanders have become the self-proclaimed guardians of the Three Kings, and take it upon themselves to police the surrounding Infant Sea. The slaving ships of the ...
Add the flame-born Scorchwings and the majestic and Phoenix to your Salamander Fleet. These fliers will serve as fiery warnings to all the pirates of the Infant Sea that their fate is sealed.
Cont...
The Salamanders possess a small but elite navy, with large, powerful ships. Their crews, often commanded by mysterious arkosaurs, are well-drilled – indeed, through some form of racial memory, many...
These enormous battle ships seem to rise almost organically from the water, their vast, armoured hulls topped with coal-black gunports and towers, making them look almost like floating volcanoes. T...
A fantastic range of mystical and dangerous terrain for your games of Armada. These pieces can be used as simple terrain features, or can be interactive using the rules found in the Seas of Dread...
A wonderful collection of fortifications to spice up your games of Armada – either as simple terrain, or made interactive using the rules from the Seas Alflame supplement book.
Contents:
1 Fortr...
The seas of Pannithor are home to a huge array of creatures, many of which have not yet been documented. These Sea Monsters can be added to your games through Random Events, Scenarios, or just fo...
Seas Aflame takes your games of Armada to the next level. With new scenarios, rules for fliers and fortifications as well as a full campaign system, the book also expands on the background in th...
Though sightings beyond the Infant Sea are still rare, recent reports tell of black and twisted vessels engaging in battle along the Ice Blood Coast and even challenging Sea Kindred squadrons in...
The most heavily armed of all Twilight Kin ships, and named for the murderous creatures that lurk in the shadows of their decks, Butchers are grotesque to look upon. Their prows resemble the gap...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '