Recommended Ages: 13+
The Inner Sphere Battle Lance includes the much-loved Warhammer, Rifeman, Phoenix Hawk, and Wasp -no assembly required- along with four MechWarrior pilot cards and four Alpha...
Recommended Ages: 13+
The Inner Sphere Command Lance includes the iconic Marauder, Archer, Valkyrie, and Stinger -no assembly required!- along with four MechWarrior pilot cards and four Alpha Stri...
The Inner Sphere Direct Fire Lance is a collection of four plastic miniatures for use in the classic BattleTech tabletop and Alpha Strike games. The box also provides four dry-erase cards, which ar...
The Inner Sphere Fire Lance is a collection of four plastic miniatures for use in the classic BattleTech tabletop and Alpha Strike games. The box also provides four dry-erase cards, which are int...
The Inner Sphere Heavy Lance is a collection of four plastic miniatures for use in the classic BattleTech tabletop and Alpha Strike games. The box also provides four dry-erase cards, which are inte...
The Inner Sphere Striker Lance is a collection of four plastic miniatures for use in the classic BattleTech tabletop and Alpha Strike games. The box also provides four dry-erase cards, which are ...
This expansion box serves up intermediate-level play, building off the recent, best-selling release of Battletech: A Game of Armored Combat. This new box set contains everything you need for more ...
This expansion box serves up intermediate-level play, building off the recent, best-selling release of Battletech: A Game of Armored Combat. This new box set contains everything you need for more ...
Are you ready to time travel? Alternate Eras introduces a plethora of new rules for playing across thousands of years of BattleTech history. Get ready to do battle with weapons and equipment that d...
Includes 4 all-new, high-quality unpainted plastic miniatures ready to claim victory on Inner Sphere battlefields.
Newly redesigned miniatures of classic BattleMechs, with a highly detailed and mod...
BattleTech: Legends depicts fifty-two of the universe’s most famous—and infamous—MechWarriors and their ‘Mechs from every era of BattleTech including the upcoming ilClan era.
Each entry includes g...
What’s 13″ tall, soft, and dangerous? Obviously, our Phoenix Hawk 21st Century warrior. This adorable plushy contains no hard pieces, and is constructed with strong-sewn seams. It can withstand a b...
What’s 10″; tall, soft, and dangerous? Obviously, our Phoenix Hawk Kurita warrior! The first in a new line of BattleTech SWAG. This adorable plushy contains no hard pieces, and is constructed w...
Recognition Guide Vol. 1: Classics brings some of BattleTech’s best-known ‘Mechs into the all-new ilClan era, allowing players to field their favorite units on modern battlefields.
This high-quality Tactical Map Case fits two-rolled premium neoprene matts in a sturdy case with an over-the-shoulder strap. Also includes a plastic jar to carry dice, tokens, and more. Please Note...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '