Take your warfare to a whole new level of excitement! Deploy new forces and surprise your enemy with cutting-edge, prototype technologies! A daring commander can take advantage of any or all of the...
Silence falls across the Jade Falcon border, and slowly, reports reach Lyran space: the Clan’s warriors, so long a threat to the Steiner realm, are gone. Powerful ambitions rush to fill the vacuu...
Classic Battletech TechManual Game Rules By Catalyst Game Labs Classic BattleTech TechManual combines all the construction rules for the various units presented in Total Warfare. Streamlined and up...
Technical Readout: Dark Age expands on Technical Readout: Succession Wars, Technical Readout: Clan Invasion, and Technical Readout: Jihad by combining the ’Mechs previously found in Technical Reado...
November 3067 saw the culmination of work two centuries in the making, work begun by Primus Conrad Toyama of ComStar, successor to Jerome Blake and the man responsible for single-handedly turning C...
Number of Players: 2-10 Players
Recommended Ages: 14+
In 2439 the Terran Hegemony unleashed the Mackie—the first BattleMech—setting off an arms race across the Inner Sphere. The Proliferation Cycle...
Terra has fallen. An ilClan has arisen. But IlKhan Alaric Ward desperately needs as many machines and warriors as he can recruit to maintain his grasp on the jewel of mankind. That includes 'Mechs ...
Number of Players: 2-10 Players
Recommended Ages: 14+
Loved and hated in equal measure, over the last four decades the UrbanMech has become the mascot of BattleTech. Recently, the UrbanMech has bee...
Number of Players: 1+ Players
Recommended Ages: 14+
In the 31st century, the BattleMech is the ultimate war machine. Thirty meters tall, and vaguely, menacingly man-shaped, it is an unstoppable eng...
The Wolf's Dragoons are the most well-known and respected mercenary command in the Inner Sphere, and their MechWarriors are some of the most skilled and feared across hundreds of worlds. Once more ...
Experience the tumultuous Battle of Terra, which will shake the very foundations of the Inner Sphere. Then catch a glimpse of how the Great Houses and other major powers will face the outcome of th...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '