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topThere are 719 productsSort
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Starfinder: (SF05) Dead Suns #5 - The Thirteenth Gate$20.00The heroes journey deeper into the Vast to the Gate of Twelve Suns, an alien megastructure incorporating no fewer than a dozen stars. They must explore the vast construction to learn how to open a ...
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Starfinder: (SF09) Against the Aeon Throne #3 - The Rune Drive Gambit$34.99The heroes must infiltrate a secluded Azlanti science facility and liberate the captive scientists forced to study an experimental starship drive to keep it out of their enemies' hands. They soon l...
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Starfinder: (SF26) The Threefold Conspiracy #2 - Flight of the Sleepers$36.99Barely escaping a doomed transport, the heroes find themselves trapped within a bizarre research facility that has come under attack. Like the other specimens within this crumbling lab, the heroes ...
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Starfinder: (SF27) The Threefold Conspiracy #3 - Deceivers' Moon$34.99On their voyage through space back to the Pact Worlds, the heroes and their new Stewards allies begin to realize disturbing gaps in their recent memory, missing moments of lost time replaced with d...
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Starfinder: (SF28) The Threefold Conspiracy #4 - The Hollow Cabal$34.99After discovering that a sinister force has infiltrated the Stewards, the heroes travel to the floating bubble city of Roselight, in the clouds of the gas giant Liavara, to warn members of the law-...
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Starfinder: (SF29) The Threefold Conspiracy #5 - The Cradle Infestation$34.99Having learned that a dangerous contagion is hidden inside prototype biotech bound for mass production, the heroes must storm a dangerous manufacturing facility to prevent the spread before it star...
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Starfinder: (SF30) The Threefold Conspiracy #6 - Puppets without Strings$34.99With bounties on their heads and evidence of a conspiracy that goes all the way to the top of the Pact Worlds government, the heroes travel to Absalom Station to clear their names and root out the ...
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Starfinder: (SF31) The Devastation Ark #1 - Waking the Worldseed$36.99The discovery of a series of millennia-old ruins sets off a chain of events that puts an ancient titanic spacecraft on course to the Pact Worlds. When the vessel—which belongs to an evil, warmonger...
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Starfinder: (SF32) The Devastation Ark #2 - The Starstone Blockade$34.99The heroes travel to Absalom Station to warn the Pact Worlds government of a fast–approaching threat from beyond the stars! But before they are fully prepared, the titanic spacecraft arrives and sh...
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Starfinder: (SF33) The Devastation Ark #3 - Dominion's End$34.99Upon gaining access to the hostile starship known as Ark Prime, the heroes find themselves immersed in propaganda designed to show the might and superiority of the ancient empire that launched the ...
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Starfinder: (SF39) Fly Free or Die #6 - The Gilded Cage$34.99The crew of the Oliphaunt have gone from rags to riches... and then lost everything to their rivals. Now, at last, it's time for payback! Their longtime enemy, Lord Sinjin, drow master of an inte...
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Starfinder: (SF40) Horizons of the Vast #1 - Planetfall$34.99With the discovery of an uncharted, resource-rich, and uninhabited planet in the Vast, several factions begin a joint settlement effort, and the heroes are given the chance to be the scouts and...
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Starfinder: (SF42) Horizons of the Vast #3 - Whispers of the Eclipse$34.99Answering a call for help from a neighboring group of settlers, the heroes embark on a rescue mission that takes them to a hidden jungle valley, where alien dinosaurs prowl among ancient elven ruin...
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Starfinder: (SF43) Horizons of the Vast #4 - Icebound$29.99A distress beacon from a desolate section of tundra sends the heroes on a rescue mission in the biting cold. They find a lone vesk survivor in the wreckage of a starship prowled by a menacing insec...
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Starfinder: (SF44) Horizons of the Vast #5 - Allies Against the Eye$29.99Heralds of an organization called The Order of the Culling Shadow announce their presence, proclaiming the eventual destruction of every thinking being in the system. The PCs must spread the terrib...
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Starfinder: (SF46) Drift Crashers #1 - The Perfect Storm$29.99The Drift Crisis has begun! When the Drift—the dimension that allows starships to travel faster than light—suddenly crashes, all the starships in it are hurled to random locations in the multiverse...
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Starfinder: (SF48) Drift Crashers #3 - Masters of Time and Space$29.99The crew of the Primorata have arrived at the Tesseract, a colossal four-dimensional structure built by mysterious aliens and hidden in the Drift. Somewhere deep inside this puzzling maze lies the ...
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Starfinder: Adventure - Drift Crisis Case Files (SC)$31.99In the aftermath of the Drift Crisis, investigators working for the Eyeswide Agency scramble to take on an influx of cases to track down missing people, bring back lost property, and unravel the ta...
Added To Cart :Add To Cart Failed :Product successfully added to wishlist!Black Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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