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topThere are 806 productsSort
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D&D: Mordenkainen Presents - Monsters of the Multiverse (HC)$69.99A bestiary of wondrous friends and foes for the world’s greatest roleplaying game. Sparkling with the musings of the wizard Mordenkainen, this tome features a host of creatures for use in the Dung...
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Nord Games 5E: GM's Toolbox Ultimate NPCs - Warfare (SC)$49.99Step onto the Battlefield. Horns blare, spears clatter, horses madden at the scent of death, and soldiers cry out for glory, vengeance, righteousness, and bloodlust; for both heroes and monsters ar...
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Nord Games 5E: GM's Toolbox Ultimate NPCs - Skulduggery (SC)$49.99Step into the tavern. The rooms are warm (ish), and the rates are low (almost suspiciously so), just don’t ask what’s in the pies and don’t expect to have all your valuables come morning. A tool fo...
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Warhammer Fantasy RPG: The Enemy Within #4 - The Horned Rat$44.99‘My Friends in Change, we have sown glorious chaos but to bring the Time of Changes we must act as one under a Champion In Shadows.’ The Horned Rat is the fourth volume of the revised and updated ...
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Warhammer Fantasy RPG: The Enemy Within #4 - The Horned Rat Companion$39.99The Horned Rat Companion is the fourth of our five-part series of companion volumes to the Enemy Within campaign. It is packed with supplementary material to not only expand The Horned Rat but also...
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Vampire the Masquerade: Second Inquisition (HC)$49.99The secret Church and the hidden State, hunting the hunters in cities and across continents. An antagonists’ guide to the rising Second Inquisition, this book contains: Opponents of your Kindred,...
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Pathfinder 2E: (PF178) Outlaws of Alkenstar #1 - Punks in a Powderkeg$29.99A ragtag band of gunslinging outlaws get their hands dirty in the greasy alleyways and whisky-soaked saloons of Alkenstar, the City of Smog. To get revenge on the mogul who destroyed them, the rene...
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Warhammer Fantasy RPG: Ubersreik Adventures #2$49.99Ubersreik is a city in turmoil, riven with divided loyalties. Even those who support the rule of Altdorf know that the current situation cannot last. As rumours of Empire-shaking events filter in f...
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Star Trek Adventures: Shackleton Expanse$69.99INTO THE UNKNOWN! The Shackleton Expanse Campaign Guide for the Star Trek Adventures Roleplaying Game presents a thrilling, all-new area of the Beta Quadrant to explore: the Shackleton Expanse. Co...
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Starfinder: (SF44) Horizons of the Vast #5 - Allies Against the Eye$29.99Heralds of an organization called The Order of the Culling Shadow announce their presence, proclaiming the eventual destruction of every thinking being in the system. The PCs must spread the terrib...
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Starfinder: (SF43) Horizons of the Vast #4 - Icebound$29.99A distress beacon from a desolate section of tundra sends the heroes on a rescue mission in the biting cold. They find a lone vesk survivor in the wreckage of a starship prowled by a menacing insec...
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Pathfinder 2E: (PF175) Quest for the Frozen Flame #1 - Broken Tusk Moon$29.99For generations, the Broken Tusk following has roamed their small patch of the Realm of the Mammoth Lords in relative peace. Now, to avoid annihilation from a maniacal war horde, they must flee int...
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Pathfinder 2E: (PF177) Quest for the Frozen Flame #3 - Burning Tundra$34.99The Broken Tusks find sanctuary at last in the settlement of Hillcross, but invading frost giants quickly force the clan''s scouts to lead their mighty following''s defense against the siege and ta...
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Never Going Home$43.99On the first day of fighting at the Somme something happened which thinned the veil between this world and the world of the Others. Soon after came the Whispers. From just behind a soldier’s ear vo...
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FATE System: Accessibility Toolkit$17.99The Fate Accessibility Toolkit is a new toolkit for Fate Core that brings characters with disabilities into your game and supports players with disabilities at your table. We’ve assembled a team fr...
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D&D: Critical Role - Call of the Netherdeep (HC)$69.99Can You Change Fate? An epic Critical Role campaign for the world’s greatest roleplaying game. The greed of mortals has awakened a powerful entity long thought destroyed. For eons, this mighty ch...
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Babes in the Wood RPG: Core Book (HC)$49.99Babes in the Wood is Powered by the Apocalypse. For those familiar with tabletop RPGs already, that means it uses systems similar to those found in Apocalypse World, Masks: A New Generation, or Mo...
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Kobold Press 5E: Warlock Lairs - Into the Wilds$39.99The Wilderness CallsThe bugs gather in thick, buzzing clouds, constantly biting. The leaves twist in the breeze, casting strange shadows. You almost stepped in some weird monster scat. Life is good...
Added To Cart :Add To Cart Failed :Product successfully added to wishlist!Black Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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