"The elemental magicks are too powerful to be harnessed without some sort of conduit, which is why the magical wands were designed. Powerful magical filters that allowed mortal races to harness the...
THE DRAGON WAND OF POWER AND KNOWLEDGE
Epic Armoury’s Black Faust Wand, is said to contain the mystical powers of an ancient dragon. This 35 cm wand belongs in the hand of a skilled wizard capable ...
A Student in Magical Academia
Epic Armoury’s White Enchanter Wand is a 35cm wand crafted from long hours of magical study and patience. Inspired by the most studious of magic users, this wand has b...
The Right Tool to Raise the Dead
Epic Armoury’s White Necromancer Wand is a 32cm wand crafted from dark intentions and evil deeds. Inspired by the most villainous of sorcerers, this wand has been i...
The First Rule of the Sword is thus: put the point into the other man.
As the world's most skilled duelist, it is a rule you've educated countless people in. At this point, your sword is not just a...
You admire the Viking Sword that belonged to your father. The great warrior sailed his last voyage, but your brethren still managed to bring back his weapon specially for you. For that, at least, y...
“Geoff crouched and waited together with a few other men. They’d been sent here to scout on the tax collector they knew would pass through the forest. He could feel his nerves flaring, like an angr...
Your Elven ears hear the rustle of footsteps behind you. A smile crosses your delicate lips as you realize a stranger is attempting to sneak up on someone as lithe and alert as you. You are the kin...
“He gripped his father’s sword tight, his fingers tightening around the long hilt like the desperate grasp of a drowning man holding to a branch. In front of him was his father’s killer. And now Ma...
“Marcel was a professional. His gloves felt like a fish had swallowed his hand, as the fabric was soaked with water from the unrelenting rain. His hat dripped, and the feather at the back dropped, ...
The Krivarian midday sun is beating down on the spectators, as they are watching the great tournament. Percyval is getting ready for the preliminary rounds of sword fencing; his squire is helping h...
Your look out upon your troops, staring into the faces of the soldiers who may never return. Their blood is on your hands already, and it is a responsibility you hold with a heavy, but resigned hea...
The monstrous undead with a hammer the size of your head has you in his sights, and you’ve found yourself standing without an ally. Your usual tactic involves skirting around the battle, picking yo...
Protects your gaming surface, and controls your roll too! Never worry about your gaming table or your dice again. Our high-quality dice trays fold flat to fit in your folder or backpack, and easily...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '