Nature’s guardian and a shapeshifter of the wilds, the Druid Class Pin is a tribute to the primal magic of the natural world. With organic curves, leaf motifs, and earth-toned enamel, it’s the perf...
The storyteller, the world-builder, the ultimate rulebender—the DM Class Pin is a tribute to the master behind the screen. Featuring all the elements of creation and chaos, it’s the perfect way to ...
Let the rage flow with the Barbarian Class Pin. Designed with raw energy and primal strength, this pin embodies the fury of those who fight on instinct. Whether you’re reckless attacking or tanking...
Something is Waking on Evera Prime
BEGIN YOUR ADVENTURES IN DREAMS AND MACHINES
Dreams and Machines collide in a far future where its people come together to rebuild, the ultimate tale of hope and ...
Official Adventure Book based on the DUNGEONS & DRAGONS Adventures show. One-shot adventures for a party of 1st-level characters.
This officially licensed book includes fifteen guaranteed-to-be...
Unlock the ultimate tool for Dungeon Masters with the Dungeon Designer's Deck! This 100-card deck is your fast and flexible companion for designing thrilling, dynamic dungeon adventures for 5E (eas...
Terrifying Guardian for Your Tomes!
Guard your Dungeons & Dragons tomes with our new line of D&D Bookends! Show off iconic creatures while keeping your gaming shelf nice and tidy.
This 7-in...
Eight all-new suspenseful and horror-filled assignments crafted to engage, challenge, and terrify your players. Some can be completed in one session, but most are designed to take two or three sess...
This convenient package includes all the materials players need for a game of Eat the Reich (except dice, but we’ve made those too). The pack includes 3 copies of each of the six character
sheets,...
MÖRK BORG CULT: FERETORY is a sinful zine full of community made classes, adventures and horrible treasures for use with MÖRK BORG or other rules-light dark fantasy games.
It includes:
• The M...
This set contains 8 Gemini® Copper-Purple dice with white numbers with the following shapes:1 x 4-sided die1 x 6-sided die1 x 8-sided die1 x 10-sided die1 x tens 10-sided die1 x 12-sided die1 x 20-...
Welcome to Eberron, where magic meets wondrous inventions. Play as the Artificer: the ultimate creative class. You’re not just an inventor or spellcaster. You’re an innovator, a bold-hearted vis...
Report for Duty!
When diplomacy between nations fails and neither side backs down, war is the inevitable result. From border skirmishes to large-scale invasions, conflict comes in many forms—the pe...
Powerful metallurgy was required to craft these great relics. These orange dice may look like some fantastical and mythical alloy, but are light as a sunbeam dancing on the leaves. The black ink pr...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '