The Death on the Reik Companion is packed with supplementary material to expand Death on the Reik and support any WFRP games set on the Empire’s rivers and canals.
Death on the Reik Companion i...
Welcome to Death on the Reik, part two of the revised and updated Director’s Cut of the Enemy Within, one of the most highly regarded roleplaying campaigns ever written! Created by legendary WF...
Just North of Altdorf, not far from the village of Frederheim, the cult of Shallya maintains a Hospice. Behind its imposing walls, troubled souls are given succour, and a lucky few find respite....
Root: The Tabletop Roleplaying Game core rulebook will be a 240-page, full-color hardcover. The book will include the core rules for the game, playbooks for the six vagabonds (Arbiter, Ranger, Sco...
Battle an infernal horde in the latest release from the D&D Icons of the Realms fantasy miniatures line.
Infernal War Machines are the tanks of the Blood War, and devils use them to fight demon...
A post-nuclear roleplaying game needs the best storytellers and support you can get, and the GM's toolkit gives you everything you need to delve into the world of Fallout.
In this companion volume to the Southlands Worldbook for 5E, players will find two adventures set in this continent’s storied City of Cats, where a mercurial feline goddess walks among her chose...
In the Southlands, the world is alive with elemental power and wondrous magic, ancient god-kings walk among the living, and empires at their height echo the mystery and majesty of the past. This...
In this companion volume to the Southlands Worldbook for 5E, players will find dozens of rules options to build characters who hail from this sprawling continent or embark upon adventures set th...
Command the galaxy’s cutting-edge technologies so sophisticated that they rival magic itself! Outfit yourself with the latest and greatest new weapons, armor, and other gear, from high-power explo...
With the discovery of an uncharted, resource-rich, and uninhabited planet in the Vast, several factions begin a joint settlement effort, and the heroes are given the chance to be the scouts and...
Sometimes adventure takes you to the alien side of town. Next time your players are looking for a taste of off-world cuisine and culture while in the big city, they won't have to wait while you ...
Docking sequence activated! Next time your players are ready to visit a new space station, they won't have to wait while you draw every cargo lifter and shipping container. Starfinder Flip-Tiles:...
Dungeon denizens from the Abomination Vaults Adventure Path are ready to rise from the depths and face your players on the tabletop! The Abomination Vaults Pawn Collection features more than 150 cr...
While a museum is meant to be a place of learning and wonder, it's no surprise at just how often adventures pop up within them! There's always a fresh new surprise waiting at the museum, and no Ga...
The Ruby Phoenix Tournament reaches its exciting conclusion! The sorcerer Hao Jin is nowhere to be found. The heroes' search for the tournament's grand judge takes them across Tian Xia's legen...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '