Save prepping time: grab traps on the fly, or create your own! Treacherous Traps contains 250 pre-made traps to challenge adventurers at any level, ranging from minor setbacks to deadly threats, pl...
Loot drops and treasure hoards – organized by challenge rating, and written in a narrative style – for your 5th Edition games.
Treasure Trove takes items from the 5th Edition core rulebooks and put...
Monster encounters by environment for your 5th Edition games. Choose in advance, based on challenge rating, or roll the die to generate random encounters at the table.
Wandering Monsters takes mons...
The Deck of Many is a tool used to assist Game Masters in their DND 5e role-playing campaigns, freeing them from traditional reference books and allowing them to only bring the reference they need....
The Deck of Many is a tool used to assist Game Masters in their DND 5e role-playing campaigns, freeing them from traditional reference books and allowing them to only bring the reference they need....
The Deck of Many and The Griffon’s Saddlebag continue to bring you the next 65 illustrated item cards and wrap up the Saddlebag’s first year of magic items. These flavorful and game-ready weapons, ...
The Deck of Many and The Griffon’s Saddlebag present the next 50 illustrated magic items from the Saddlebag’s collection. These magic items have been carefully balanced for fifth edition to fit sea...
The Deck of Many and The Griffon’s Saddlebag bring you the fifth volume of cards from the Saddlebag’s growing collection of magic items that are tailored to fit your 5e campaigns. These game-ready ...
The Deck of Many and The Griffon’s Saddlebag produce yet another 50 illustrated cards from the Saddlebag’s collection of exciting new items for your favorite 5e campaigns. These flavorful and game-...
The Deck of Many and The Griffon’s Saddlebag bring you another deck of 50 new items from the Saddlebag’s roster of inventive new weapons, armor, potions, and more. These items are designed with fla...
Dungeon Discoveries card decks help you conjure up world-building details with the flip of a card. Each themed, 50-card set generates thousands of system neutral results for when you are planning y...
Dungeon Discoveries card decks help you conjure up world-building details with the flip of a card. Each themed, 50-card set generates thousands of system neutral results for when you are planning y...
Quest starters, monster encounters, and exciting trinkets abound! Discover limitless possibilities in your 5th Edition games.
Objects of Intrigue can be used to generate random quest starters, mons...
Oh, give me a biome!
Whether you need an old-growth forest, a perilous glacier, an arid desert, or the open prairies, set the scene for nearly any adventure with the Pathfinder Flip-Mat: Basic Envi...
Having neutralized the enemy’s new weapons, the PCs and their allies assault the Wildwood Lodge directly to oust its murderous despot. Yet after recruiting local allies and besieging living fortres...
Under surprising new leadership, the Wildwood Lodge begins a campaign of violence. Shocked, the PCs and their allies form a new lodge in exile to oppose this new regime. As they recruit new friends...
Though they arrived as guests, the PCs are soon deputized as part-time guards for the annual Greenwood Gala, a convention for primal-tradition powerbrokers and a festival associated with the Green ...
Face dangerous new foes, recruit new soldiers, and uncover the mysterious treasures of Ancient Egypt in two new campaigns, one competitive and one for solo or cooperative play.
Somewhere beneath th...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '