Chains, whips, and wheels! Striking and stretching out your muscle keeps them ready for any circumstances. If you prefer more stationary treatments, take a seat in the Spikey Chair - you will feel ...
The cheerful citizens of your beloved town - guards, craftsmen, scholars and children. Every one of them can take part in your next adventure. Follow their quests or bring them into the fray togeth...
Dungeons and Lasers is an innovative plastic tabletop terrain system based on tiles, scaled for any game with 28-32mm miniatures. Available in both sci-fi and fantasy styles, fully modular design a...
Dungeons and Lasers is an innovative plastic tabletop terrain system based on tiles, scaled for any game with 28-32mm miniatures. Available in both sci-fi and fantasy styles, fully modular design a...
Pay your tribute!We made a pact with the hungry troll - by giving him one cow every month, we’re safe from his wrath. For two cows, Yahazzal protects our farms from bandits and beasts. It’s good to...
There’s a story behind each character.
The more, the merrier! Populate your tabletop town with a diverse pack of miniatures - town citizens, knights, merchants, gnolls, kobolds, draugrs, and even a...
Embark on a whimsical and daring journey as you delve into the boundless realm of flying ship designs created by ingenious pirates that dance on the edge of madness! Behold the extraordinary vessel...
The Wolfrake - an abomination created by combining the most fierce and dangerous aspects of a Wolf and a Dragon. Its sharp claws and teeth tear through even the strongest of armour, and that's not ...
The creatures of Deuslair have many strategies for how to outsmart their prey - whether it be through shapeshifting or hiding in the shadows. Simple brute force may not be enough to best them, but ...
The lands of Deuslair are strife with conflict, with various factions vying for dominance. From the Magic Smiths of the Fortress of Dragsa to the Jannah of the Kartagis Desert, everyone has their o...
Forged in the eternal dance between two deities, Chaos and Order, the world of Deuslair is rife with danger at every turn. As a humble servant to your curiosity, I’ve faced these perils, meticulous...
"The echoes of the long-forgotten god grow louder and louder. As the forces of Chaos rally, a group of unlikely heroes emerges, bearing the weight of a daunting quest-to unite the world of Deuslair...
It is often said that the eyes are the window to the soul, but if you stare too long and get lost in the eyes of the Observer, then you may end up losing yours. With its many rows of razor sharp te...
Take heed brave traveler, for there are many unseen dangers lurking in the misty swamps of Deuslair. You feel unease, as if eyes are watching you from every rock, root and fauna; perhaps it is none...
You believe in ghosts, but do they believe in themselves?
The whole town has been invaded by ghosts, spirits, and mystical creatures from the abyss! They wander the streets, break into your house, ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '