Alice is Missing is a silent role playing game about the disappearance of Alice Briarwood, a high school junior in the sleepy Norther California town of Silent Falls. During the game, players use t...
Format: 32 page softcoverStriking and sturdy, like Altdorf’s reliable redoubts, the Warhammer Fantasy Roleplay Gamemaster’s Screen provides a succinct summary of WFRP’s important rules alongside an...
A thousand years have passed since the Cataclysm. The Manacalon Empire has been all but forgotten. Many seek the lost secrets that lie at the heart of its ruins: powerful magic wielded only by the ...
Ramp up your role-playing game (RPG) and make your character your own with this fun, interactive workbook—an essential addition to any player’s gaming kit.You’ve chosen your class, bought your weap...
Level up your Game Master skills with these fun, interactive prompts and activities to help your worldbuilding from RPG expert James D’Amato.Make your next campaign truly unique with the help o...
The Travellers have defeated an Ancient, but the struggle is not yet over. A telepathic nightmare leads the Travellers to a crashed vessel on a desolate moon, where they discover a threat to all Ch...
The Vault has been breached! Get ready to shift your Everyday Heroes game into overdrive! Evil Genius Games has collected a year’s worth of incredible new rules for Everyday Heroes into one amazing...
Flipping the script on the classic dungeon crawl, The Skeletons is a meditative, structured freeform game that puts one to six players in the role of undead guardians of a mysterious tomb. When the...
After raiding and exploring the North Sea with the acclaimed board game series, the time has come to journey deeper into the world as a Viking warrior in The North Sea Epilogues roleplaying game. C...
Welcome to the world of the Verdant Isles!
Teatime Adventures is a nonviolent roleplaying game full of heartwarming magic, baked goods, and a tea pairing for every adventure. Gather a few friends a...
In QUEERZ!, you will take on the role of someone blessed with magical powers. Specfically, you are "Queerz", and your powers come from the Rainbow Empathy, a magical force that empowers and embodie...
In QUEERZ!, you will take on the role of someone blessed with magical powers. Specfically, you are "Queerz", and your powers come from the Rainbow Empathy, a magical force that empowers and embodie...
What’s a Sphinx without a riddle, or a Minotaur without a labyrinth? What’s a Dragon without a hoard, or a Peasant without a grievance?
The Monster Overhaul is a massive Role Playing Game bestiary ...
In 2016, Grant Howitt decided – flippantly – to write a one-page roleplaying game every month and release it for free online. Little did he know that the barely-intelligible pen-and-ink scratches h...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '