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topThere are 462 productsSort
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Pathfinder 2E: Player Core 2 Remastered (HC)$79.99Survival in a world beset by magic and evil takes more than a lucky roll of the dice. Pathfinder Player Core 2 significantly expands options available to Pathfinder players, giving them the edge to...
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Pathfinder: Abomination Vaults 5E Adventure Path Special Edition (HC)$109.99One of Pathfinder’s most popular and exciting campaigns comes to 5e at last in this beautiful limited-edition deluxe presentation format! When the mysterious Gauntlight, an eerie landlocked lightho...
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Pathfinder: Abomination Vaults 5E Adventure Path (HC)$89.99One of Pathfinder’s most popular and exciting campaigns comes to 5e at last! When the mysterious Gauntlight, an eerie landlocked lighthouse, glows with baleful light, the people of Otari know somet...
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Pathfinder: Campaign Setting - Druma, Profit and Prophecy (SC)$15.00Writer: John Compton and Thurston Hillman In It For the Money! After millennia as a dwarven colony, Druma has emerged as one of the richest nations in the known world, where white-robed prophets kn...
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Pathfinder: Bestiary 2 (HC)$59.99A good Game Master never has enough monsters, and a good player always has time to kill a few more! The newest hardcover rulebook for the smash hit Pathfinder Roleplaying Game presents more than 30...
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Pathfinder: Flip-Mat - Basic Environments Multi-pack$42.99Oh, give me a biome! Whether you need an old-growth forest, a perilous glacier, an arid desert, or the open prairies, set the scene for nearly any adventure with the Pathfinder Flip-Mat: Basic Envi...
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Pathfinder 2E: (PF203) Wardens of Wildwood #3 - Shepherd of Decay$42.99Having neutralized the enemy’s new weapons, the PCs and their allies assault the Wildwood Lodge directly to oust its murderous despot. Yet after recruiting local allies and besieging living fortres...
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Pathfinder 2E: (PF202) Wardens of Wildwood #2 - Severed at the Root$42.99Under surprising new leadership, the Wildwood Lodge begins a campaign of violence. Shocked, the PCs and their allies form a new lodge in exile to oppose this new regime. As they recruit new friends...
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Pathfinder 2E: Monster Core Pocket Edition Remastered (SC)$42.99Heroes are defined by their foes—from shambling skeletons to terrifying dragons, each enemy leaves a mark on their growing legend. Make your legends memorable with foes from the new Pathfinder Mons...
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Pathfinder 2E: Core GM Screen (Remaster)$34.99A good Game Master keeps many secrets, only to reveal them to the players when the time is right. Keep your secrets safe behind the Pathfinder Core GM Screen. This sturdy four-panel horizontal scre...
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Pathfinder 2E: (PF201) Wardens of Wildwood #1 - Pactbreaker$42.99Though they arrived as guests, the PCs are soon deputized as part-time guards for the annual Greenwood Gala, a convention for primal-tradition powerbrokers and a festival associated with the Green ...
Added To Cart :Add To Cart Failed :Product successfully added to wishlist!Black Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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