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topThere are 2841 productsSort
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Zombie Kidz Evolution$29.99The Game That Evolves Play After Play! Zombies have overrun your school! Gather all your friends around this cooperative game and work together to develop the best strategy to drive off these horr...
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Prisma Arena$54.99"Welcome young recruits. Hope still slumbers and must be protected from Despair's draining embrace. You are here because your Prisma is strong and, more importantly, you give a damn. Now suit up. I...
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Eclipse: Second Dawn for the Galaxy$212.99A game of Eclipse places you in control of a vast interstellar civilization, competing for success with its rivals. You explore new star systems, research technologies, and build spaceships with wh...
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Aliens: Assets and Hazards$24.99High-quality hard plastic 30mm scale miniatures, representing iconic characters and elements from the 1986 film ALIENS. Perfect for painters and collectors, or to enhance your table-top roleplaying...
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Wizard (Card Game)$14.99Wizard enchants young and old alike. With simple rules and a challenging twist on strategy, even newcomers and experienced players can enjoy a game together without anxiety or really...long...drawn...
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Wingspan: European Expansion$32.99Number of Players: 1-5Playing Time: 40-70 MinutesRecommended Ages: 10+ This first expansion to Wingspan focuses on European birds. In this first expansion to Wingspan, we increase the scope of the ...
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Through the Desert$62.99Each player attempts to score the most points by snaking caravan routes through the desert, trying to reach oases and blocking off sections of the desert. Many people feel that it is reminiscent of...
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The Nasty 7$16.99Players play a card in front of them showing one or two gangsters. They have to say the current number, i.e: The first is one, the second two up until 7 and then it goes backwards (after 7 comes 6)...
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Star Trek Ascendancy: Vulcan High Command$49.99Number of Players: 3+Playing Time: 90-180 MinutesRecommended Ages: 14+ The Vulcan High Command adds new Star Systems, new Exploration Cards, plus all the components to add another player to Star Tr...
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Star Trek Ascendancy Ferengi$49.99Number of Players: 3+Playing Time: 60+ MinutesRecommended Ages: 14+ Rule of acquisition #9, opportunity plus instinct equals profit. The Ferengi Alliance Set add new Star Systems, new Exploration C...
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Star Trek Ascendancy: Cardassian Union$44.99Number of Players: 3+Playing Time: 60+ MinutesRecommended Ages: 14+ "It's not a good idea to stay too long on a Cardassian border without making you intentions known" - Captain Jean-Luc Picard The ...
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Star Trek Ascendancy: Borg Assimilation$59.99Number of Players: 1-5Playing Time: 60+ MinutesRecommended Ages: 14+ The Borg Set To Invade Star Trek: Ascendancy! Red Alert! The Borg are invading Gale Force Nine’s Star Trek: Ascendancy hobby boa...
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Star Trek Ascendancy Andorians$49.99Number of Players: 3+Playing Time: 90-180 MinutesRecommended Ages: 14+The Andorian Empire adds new Star Systems, new Exploration Cards, plus all the components to add another player to Star Trek: A...
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Star Trek Ascendancy$129.99Number of Players: 3 (More players can be added with expansions)Playing Time: 60 Minutes Per PlayerRecommended Ages: 14+ Boldly go where no one has gone before. In Star Trek: Ascendancy — a board g...
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Ship Shape$39.99Number of Players: 2-6Playing Time: 30-45 MinutesRecommended Ages: 8+ Ahoy, captain – set sail for fun, adventure, and riches! Your savvy crew does your bidding, stacking your hold with the most pr...
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Shark Island$64.99Players: 2-5Play Time: 45-60 minAges: 14+ CONTENT HIGHLIGHTS: (All items subject to change) Ø A semi-cooperative game that pits Shark Hunter Players against a monstrous Great White Shark Playe...
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SeaFall$99.99SeaFall is a 4X-inspired game (without player elimination/extermination) set in an "age of sail" world reminiscent of our world. In SeaFall, the world is starting to claw its way out of a dark age ...
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Saboteur$19.99Players take on the role of dwarves. As miners, they are in a mine, hunting for gold. Suddenly, a pick axe swings down and shatters the mine lamp. The saboteur has struck. But which of the players ...
Added To Cart :Add To Cart Failed :Product successfully added to wishlist!Black Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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