The Crucible is about to be shaken up in Worlds Collide, the third age of KeyForge! In this continuation of the world’s first Unique Deck Game, two brand-new Houses enter the fray as 284 new cards ...
The Crucible is about to be shaken up in Worlds Collide, the third age of KeyForge! In this continuation of the world’s first Unique Deck Game, two brand-new Houses enter the fight for the Crucible...
The Crucible is about to be shaken up in Worlds Collide, the third age of KeyForge! In this continuation of the world’s first Unique Deck Game, two brand-new Houses enter the fray as 284 new cards ...
Change is coming to the Crucible with the Mass Mutation set for the world’s only Unique Deck Game, KeyForge. Over 200 brand-new cards now enter the cardpool in the game’s fourth set, and the mutati...
Features:
Special set featuring new Archon Powers, 28 options
Designed for sealed play, enjoyable against all sets
50+ new cards, 200+ returning classics
Cards within the deck determine the Archon...
Prepare yourselves for the future within the 9th official KeyForge set, KeyForge: Prophetic Visions.
Prophetic Visions introduces the new prophecy card type which foretell fates that may (or may no...
KeyForge: Tokens of Change is a special new KeyForge set that revisits the popular token creature mechanic originally introduced in KeyForge: Winds of Exchange.
This new set features the KeyForge h...
KeyForge: Discovery is comprised of more than 300 classic KeyForge cards chosen for their simplicity, intuitiveness, and fun factor. It is a set created specifically for new and casual KeyForge pla...
From the distant outlands of the Crucible, from beyond murky Diremouth and even the Great Glass desert, the mysterious Geistoids have come.
Awoken by a malign energy and driven by the resentment of...
Field your spectacular clashes in style with the Mighty Tiger Playmat for KeyForge: Call of the Archons! Whether you are participating in a high-caliber tournament or simply playing around the kitc...
Field your spectacular clashes in style with the Raiding Knight Playmat for KeyForge: Call of the Archons! Whether you are participating in a high-caliber tournament or simply playing around the ki...
The Crucible is filled with strange and wondrous creatures, belonging to many disparate Houses. And if that inherent variety wasn’t enough, the introduction of mysterious dark æmber has welcomed in...
The Crucible is about to be shaken up in Worlds Collide, the third age of KeyForge! In this continuation of the world’s first Unique Deck Game, two brand-new Houses enter the fray as 284 new cards ...
The Crucible is about to be shaken up in Worlds Collide, the third age of KeyForge! In this continuation of the world’s first Unique Deck Game, two brand-new Houses enter the fight for the Crucible...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '