Battle breeds success, honor, and victory – at least for those with skill enough to grasp it. The Legion’s Military command is made up of those whom Caesar himself deems worthy. Vulpes Inculta r...
Enclave soldiers in the field are equipped with some of the best armor on offer anywhere in the wasteland. The power armor type is rightly known as ‘Black Devil’ armor for the paint colour, semi-ho...
The Enclave often field mission specialists sporting advanced power armor variants. The Tesla variant power armor offers improved energy damage output routed through the attraction coils mounted on...
T-45 power armor is one of the most common and hard-wearing of the power armor variants in the post apocalypse. Not overly flashy or smoothed off, its sturdy construction proved the template for mo...
Frank Horrigan it the ultimate foot soldier for the Enclave–though ‘walking tank’ might be a better description. Starting as an unstable soldier deployed in the ruins of California, he quickly beca...
The ominous shadow of human ‘purity’ hangs over the wasteland as the rhythmic crunch of power armored feet echoes from ruin to ruin – The Enclave are making their presence known. Join the cause or ...
The wasteland is not for the faint hearted. Nesting in the ruins of mankind’s cities are mutated, ‘evolved’ and irradiated animals of all shapes and sizes. To have grown so large and survived so lo...
The Wave 1 fundamentals card deck updates and reinforces your Fallout: Wasteland Warfare adventures, giving you all the core cards you’ll need from the first wave of the game.
Fog crawlers are aptly named. They inhabit coastal regions and islands, predominantly with low cloud and fog banks that they use to hunt. Their crawling, shambling gait when not enraged lets them m...
Mirelurk Hatchling are the first stage of mirelurk growth after emerging from eggs. Nests typically contain large numbers of egg clusters to ensure that at least some of their number will reach adu...
Hunters are an aggressive subset of the mirelurk species. While fewer in numbers they are more active away from nests, foraging and hunting for enemies. They are able to spit acid in a similar way ...
Mirelurks make up the bulk of any hive, foraging for meat and protecting hatchlings and the queen. They spend much of their time buried in the muck and mire, both motionless sentinels and patient h...
The Enclave is a highly militarized society, and its upper echelons are made up of the elite that the faction can provide. Their officers wield the authority of the Enclave in the wasteland and the...
Of all the power armor variants that the Enclave deploy, the Hellfire armor causes the most fear among wastelanders. The armor is rightly named as its wearers go to battle equipped with flame-throw...
The Enclave are the last vestiges of the pre-war system of government in the United States of America. Formed as part of the continuity of government system, the Enclave was formed of high-ranking ...
This expansion box provides cards for using the Automatron to create and use your own custom made Robots in Fallout: Wasteland Warfare. It includes robot parts for previous released models as well ...
This Fallout: Wasteland Warfare set contains 32mm scale high-quality multi-part resin miniatures with scenic bases. Requires some assembly. Supplied unpainted. Each set provides an expansion to you...
The core of the Institute’s forces are the Synths, robots built to mimic human form but skeletal and bare metal – though no less deadly for that. They are deployed to defend strongholds and facilit...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '