The new Commonwealth wave of miniatures and rules expansion for Fallout: Wasteland Warfare has arrived! Brahmin are large, mutated, two-headed cattle with giant udders. This hardy and versatile sp...
The new Commonwealth wave of miniatures and rules expansion for Fallout: Wasteland Warfare has arrived! The Yao Guai are monstrous, mutated descendants of black bears. These beasts have razor shar...
The new Commonwealth wave of miniatures and rules expansion for Fallout: Wasteland Warfare has arrived! A ‘normal’ deathclaw is among the deadliest predators found in the Commonwealth. Even more d...
The new Commonwealth wave of miniatures and rules expansion for Fallout: Wasteland Warfare has arrived! Mister Handy are rugged, reliable robots designed pre-war. Many of them can be found in the...
The new Commonwealth wave of miniatures and rules expansion for Fallout: Wasteland Warfare has arrived! The Church of the Children of Atom is an organisation which worships a deity known as Atom. ...
The new Commonwealth wave of miniatures and rules expansion for Fallout: Wasteland Warfare has arrived! Infected with the Forced Evolutionary Virus, Edgar Swann took up residence in the groundskee...
The new Commonwealth wave of miniatures and rules expansion for Fallout: Wasteland Warfare has arrived! Glory is one of the most advanced synths, having joined the Railroad to free her people. De...
The new Commonwealth wave of miniatures and rules expansion for Fallout: Wasteland Warfare has arrived! The Railroad are the most secretive group active in the Commonwealth. They protect synths an...
The new Commonwealth wave of miniatures and rules expansion for Fallout: Wasteland Warfare has arrived! Protectrons are configured to serve a variety of purposes. All variants have sturdy bodies a...
Enter the dangerous world of the Mojave wasteland, Fight over its future at the Hoover Dam, and get some R and R on the lush New Vegas® Strip – if you can afford the entry fee! The Mojave wastel...
Created in 2044, Nuka Cola was the most popular soft drink in the United States.
Even after the war, bottles of the drink in its various flavours have survived in vending machines and ba...
The Legions has fought and won many battles. Its most successful soldiers thrive in the cauldron of battle, tempered by the fires of warfare and conquest. Led by the inspiring Vexillari...
Marcus has been many things: A member of the Master’s army, a sheriff in Broken Hills, and now the leader of Jacobstown, a place for Super Mutants and Nightkin to live, albeit somewhat dysfuncti...
Tabitha and Raul are denizens of Black mountain in the Mojave wasteland. Under Tabitha’s guidance a group of Super Mutant Nightkin have set up shop, ready to create her state of ‘Utobitha’. Her ...
Creations of the Master, Nightkin are elite Super Mutants. Their purple hue is due to increase experimentation on them, though their name stems from near-constant use and almost addicti...
Battle breeds success, honor, and victory – at least for those with skill enough to grasp it. The Legion’s Military command is made up of those whom Caesar himself deems worthy. Vulpes Inculta r...
Enclave soldiers in the field are equipped with some of the best armor on offer anywhere in the wasteland. The power armor type is rightly known as ‘Black Devil’ armor for the paint colour, semi-ho...
The Enclave often field mission specialists sporting advanced power armor variants. The Tesla variant power armor offers improved energy damage output routed through the attraction coils mounted on...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '