Number of Players: 1-6Playing Time: 45-60 MinutesRecommended Ages: 14+In the world of Galecrest, sky pirates set sail on the winds in search of adventure, treasure, and glory. As an admiral, you co...
Do you dream of hearing bards sing your name in taverns across the land? Well, now’s your chance!Become a songworthy hero in Bardsung: Legend of the Ancient Forge, the cooperative, choice-driven du...
In Yak, the village elder has given you (and others) the task of constructing a great stone tower to guide the merchants and their yaks in the Himalayas. Each turn, a yak pulls its cart into your v...
Watson & Holmes is a game of deduction set within the magnificent works of Arthur Conan Doyle. Two to seven aspiring detectives step into the shoes of Doctor Watson, working alongside the detec...
Top Gun Strategy Game puts players in the pilot seats of Team Maverick/Goose and Team Iceman/Slider. Each team takes on the other during a intense air-combat training exercise. Pilots must strategi...
It’s a Wonderful World: War or Peace expansion is a campaign allowing players to live an adventure scripted in 5 scenarios which brings, collectively during the game, players to make choices that w...
Note: Insert designed for game with external box dimensions of 29.8 x 29.8 x 7.2 cm.
Insert compatible with The Taverns of Tiefenthal®, and the Open Doors® (Zimmer Frei!®) expansion. The design...
Note: Insert designed for game with external box dimensions of 25.9 x 25.9 x 7.1 cm.
Insert compatible with with Marvel United®, including Tales of Asgard® and Rise of the Black Panther® expan...
Number of Players: 2-4
Playing Time: 30-60 Minutes
Recommended Ages: 12+
Take part in one of the most famous science fiction stories of all time.
Dune, A Game of Conquest and Diplomacy builds o...
This expansion adds CHOAM and House Richese, to DUNE: A Game of Conquest, Diplomacy & Betrayal.
CHOAM: The Combine Honnete Ober Advancer Mercantiles controls much of the economic affairs acros...
It’s a celebration! People are dancing in the streets, and riding horses through the dancehalls. You’ve finally formed an alliance with the barbarians to the north. Instead of the streets running r...
Yog Sothoth enhances the experience by adding extra gates to the board that mirror normal gates increasing, the power of the next enemy summons. But that doesn’t mean that Investigators are hopeles...
The cult has been destroyed. The Elder One has been defeated. It’s time to go home and relax. Or maybe not. A new cult, just as dangerous and deranged as the last one has started their final ritual...
The Black Goat of the Woods expansion for Cthulhu: Death May Die brings another Elder One to the game. Players can choose it as their nemesis when setting up a scenario. The Black Goat of the Woods...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '