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topThere are 25001 productsSort
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Bolt Action: D6 Pack - German Balkenkreuz$24.99This dice pack contains 16 white drab dice with black inscriptions, with the famous Balkenkreuz symbol replacing the 6 on the die!
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Bolt Action: D6 Pack - Allied Star$24.99This dice pack contains 16 olive drab dice with white inscriptions, with the famous Allies Star symbol replacing the 6 on the die!
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Bolt Action: Order Dice - Blue$37.99Bolt Action utilises a random unit activation system using Order Dice. Each player will need one set of Orders Dice in a different colour to that of their opponent. This set contains 12 blue-colour...
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Bolt Action: Order Dice - Black$37.99Bolt Action utilises a random unit activation system using Order Dice. Each player will need one set of Orders Dice in a different colour to that of their opponent. This set contains 12 black-colou...
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Bolt Action: Order Dice - Grey$37.99Bolt Action utilises a random unit activation system using Order Dice. Each player will need one set of Orders Dice in a different colour to that of their opponent. This set contains 12 grey-colour...
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Konflikt '47: Reinforcements - German Totenkorps$59.99The animated corpses of the Totenkorps divide military opinion, as while they are undeniably effective, many Axis troops consider their very existence an abomination, and view them with fear and di...
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Konflikt '47: Reinforcements - US Jackal Jump Walker$57.99Evolving as a dedicated light support walker for Airborne troops, the Jackal combines manoeuvrability and reliability with a powerful set of repulsorlifts, enabling it to quickly redeploy across th...
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Konflikt '47: Japanese Ghost Attack Squad$69.99Using the technical data provided by Germany, the Japanese have made incredible advances in the field of molecular cohesion, creating a device that generates a small field capable of phasing out of...
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Konflikt '47: British Automated infantry With HMG$79.99These mechanical monstrosities tower over the average soldier, this allows them to bear heavy machine guns with little penalty. Used to spearhead assaults or guard rear-flanks, these are mainly use...
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Konflikt '47: Allied Coyote/Guardian Light Walker$57.99One of the original US walker designs, the Coyote bridges the gap between infantry heavy armour technology and larger walkers. Compact and mobile, and carrying a decent anti-infantry armament, thes...
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Konflikt '47: Soviet Ursus Infantry$84.99The Soviets developed a weapon utilising Ursine DNA to create an 8ft tall man/bear hybrid that could go toe-to toe with any enhanced infantry on the battlefields of 1947. Powerful, but lacking cont...
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Konflikt '47: Soviet Cossack Light Walker$59.99The Soviets recognised the versatility of the German Spinne walker and were able to reverse engineer much of the technology from captured examples. Using biped technology stolen from the US, they w...
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Konflikt '47: British Grenadiers$57.99In order to test new equipment and technology coming from the UK’s Rift-tech labs and workshops, the 7th Bn Grenadier Guards were seconded to the Rift Research Department in order to provide troops...
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Konflikt '47: German Thor Heavy Panzermech$174.99The Thor panzermech is designed to enter the toughest urban environments and deal with entrenched infantry. Well armoured and armed it does its job far too well for most opponent’s liking. Although...
Added To Cart :Add To Cart Failed :Product successfully added to wishlist!Black Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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