Number of Players: 2-4
Playing Time: 45 Minutes
Recommended Ages: 10+
The Imomushi silkworms can only live in the cold peaks of the Akaishi Mountains, and they produce the most delicate and expensive silk in the world. Very few people can withstand the hardships of the lonesome life a shepherd of giant silkworms leads. It is a solitary existence, that requires great dedication and strength of character to bear the pressures that stem from competing with the few other shepherds who fight over the scarce but desirable feeding grounds, while keeping the fearsome ookamy at bay.
Silk is a great gateway game into area control and worker placement systems. Players will have to move their silkworms to the optimal spaces so they can feed on the best grass available, while pushing the other player’s pieces into less desirable feeding grounds. Veteran players will also enjoy the great deal of strategy that will unfold in front of them with this deceitfully simple game. The shepherd which feeds their silkworms on the best grass wins the game!
In this game players will roll dice in order to determine which actions they are allowed to perform during their turn. There are six types of actions available: breeding more silkworms, moving the shepherd or their mastiff, building fences or farms, moving the ookami monster around the board, or - most importantly - getting your silkworms to feed. When silkworms feed they generate a number of silk points, depending on the type of terrain they are standing on at that moment. These points can be used to modify the outcome of a dice roll, all while keeping in mind that the player with the most Silk points at the end of the game wins!