Heroes, get ready! The Gods offer a place at their side to the one who will triumph over his competitors. Your dice are exceptional: their faces are removable! Customize your dice during the game t...
Number of Players: 2-5Playing Time: 45 MinutesRecommended Ages: 15+
Batman! Superman! Wonder Woman! Aquaman! The Flash! Green Lantern! Cyborg! The Justice League of America is ready for action – a...
# of Players: 1 - 4Playing Time : 45 - 90 MinutesAges : 13 and UpWhat secrets are lurking in the shadows of King Ludwig's castle? Dozens of hidden swans are scattered throughout thirty new rooms in...
Number of Players: 2-6Playing Time: 30-60 MinutesRecommended Ages: 8+Bargain Quest is a game of adventure and capitalism for 2-6 players. You and your friends will take on the role of shopkeepers i...
# of Players: 2–6Playing time: 45–60 Min Age: 8+
Granada, 1278. At the foot of the Sierra Nevada mountains, one of the most exciting and interesting project of the Spanish Middle Ages begins: the ...
In Agricola, you're a farmer in a wooden shack with your spouse and little else. On your turn, you get to take only 2 actions, from all the possibilities you'll find on a farm: collecting resources...
Manage an Ancient Egyptian civilization, maneuver your troops to defeat your enemies, control the best territories and enter the legend thanks to your military exploits!A game of the same vein as C...
The players each start with 5 rings on the board. Every time a ring is moved, it leaves a marker behind. Markers are white on one side and black on the other. When markers are jumped over by a ring...
Number of Players: 1-4Playing Time: 60-90 MinutesRecommended Ages: 14+
Travel back in time to the greatest city in Mesoamerica, and become a part of its history.Witness the glory and the of the pow...
Number of Players: 2-4Playing Time: 30-60 MinutesRecommended Ages: 10+
The research teams are outfitted and ready to embark on their adventures to find five forgotten cities. Who will lead the ...
Villainous rats have allied with vicious hunting birds to pillage the humble mouse settlement across Meanderfield. But look! Brave mice, mounted on starlings and blue jays, swoop in to wage war aga...
Number of Players: 1-5Playing Time: 60-120 MinutesRecommended Ages: 13+
FROM THE ASHES OF WAR, NATIONS RISE TO POWER IN THE ATOMIC AGE.Each player takes control of a nation struggling for power in ...
It's fun, it's challenging, it's exciting, it's Sequence. Play a card from your hand, place a chip on a corresponding space on the game board when you have five in a row, it's a Sequence. Learn to ...
Number of Players: 1-4Playing Time: 60-90 MinutesRecommended Ages: 12+
Viscounts of the West Kingdom is set at a time when the King’s reign began to decline, circa 980 AD. Choosing peace over pros...
Number of Players: 2-6Playing Time: 60-240 MinutesRecommended Ages: 12+
Build the kingdom, defend its borders and increase your influence throughout the lands. In the campaign mode, players will b...
Number of Players: 1-5Playing Time: 90-120 MinutesRecommended Ages: 12+
Choose from a variety of new civilizations, pursue individual achievements to add landmarks to your capital city, and sneaki...
Number of Players: 2-4Playing Time: 90 MinutesRecommended Ages: 10+
Paris in the late 19th century. Paris as at the height of its transformation into one of the most beautiful cities in the world.
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Compatible with Everdell® including all Collector’s Edition content and the Pearlbrook®, Bellfaire® and Spirecrest® expansions.
Insert compatible with Everdell® including all Collector’s Edition co...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '