Only the strongest foes can stand against the blistering steam and crushing maul of the DWEMER CENTURION, and supporting the Centurion are two of the cunningly crafted DWEMER BALLISTAS, mobile arti...
Tireless guardians of a lost empire, following the orders of their long vanished masters, the DWEMER SPIDERS AND SPHERES still prowl the ruins of the ancient Dwemer. The DWEMER SPIDERS leap on uns...
Found throughout Skyrim, the FROSTBITE SPIDER is an ever present threat, from the snowy tundra to the deep forest, from caves to dungeons and all lands between, Frostbite spiders spin their webs a...
Fight for the future of Tamriel with the Imperial Legion Reinforcements Expansion. The Imperials gain vital ranged support from three Imperial Archers, while three new Imperial Soldiers in Heavy A...
We round out our first Chapter with some additional Adversaries to hinder and harass your Adventurers. The Skeleton Horde brings more creaking, bony adversaries to the table. For use with Elder Sc...
Woe to the unwary explorer who delves deep into the burial crypts of the ancient Nords, and disturbs the Draugr that dwell within. Expand your deathless Draugr forces with three mighty RESTLESS DR...
Continue the battle for your homeland with the Stormcloak Rebellion Skirmishers. Two Stormcloak Archers and a Stormcloak Huntsman provide ranged support while three new sword wielding brothers and ...
Lead your brothers and sisters in the fight to free Skyrim! ULFRIC STORMCLOAK inspires his troops and defeats his enemies with axe and fearsome Dragon Shouts. GALMAR STONEFIST sweeps the enemy asid...
Fight for the future of Tamriel with the Imperial Legion Reinforcements Expansion. The Imperials gain vital ranged support from three Imperial Archers, while three new Imperial Soldiers in Heavy Ar...
The deepest chambers of the Ancient Nord Barrows and Tombs are home to the most dangerous of all the undying. The deathless Draugr forces are expanded with three savage HULKING DRAUGR with axes. Th...
Civil War is the first Chapter Expansion for Elder Scrolls: Call to Arms. It includes cards for Imperial and Stormcloak soldiers, plus additional adventurers and Adversaries such as Draugr and Skel...
A strong right arm is needed to forge a path to fame and glory. JENASSA is the perfect blade for hire and VORSTAG swings his axe for coin, while MJOLL THE LIONESS strides into battle for a worthy c...
Fight for Skyrim, for wealth, glory, and fame with this expansion to your Adventurer forces. LYDIA supports her thane with sword and shield while honourable KHARJO repays his debt for the protectio...
Stormcloak Plastic Faction Starter
Take back your homeland with the Heroes of the Stormcloak Rebellion. The true sons of Skyrim are led by the terrifying YRSARALD THRICE PIERCED and RALOF, who stal...
Imperial Legion Plastic Faction Starter
Protect Tamriel and the Third Empire from your enemies with the staunch heroes of the Imperial Legion. HADVAR provides leadership and tactical expertise to t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '